Marker-Free Indoor Localization and Tracking of Multiple Users in Smart Environments Using a Camera-Based Approach

Author(s):  
Andreas Braun ◽  
Tim Dutz ◽  
Michael Alekseew ◽  
Philipp Schillinger ◽  
Alexander Marinc
2021 ◽  
pp. 101-107
Author(s):  
Mohammad Alshehri ◽  

Presently, a precise localization and tracking process becomes significant to enable smartphone-assisted navigation to maximize accuracy in the real-time environment. Fingerprint-based localization is the commonly available model for accomplishing effective outcomes. With this motivation, this study focuses on designing efficient smartphone-assisted indoor localization and tracking models using the glowworm swarm optimization (ILT-GSO) algorithm. The ILT-GSO algorithm involves creating a GSO algorithm based on the light-emissive characteristics of glowworms to determine the location. In addition, the Kalman filter is applied to mitigate the estimation process and update the initial position of the glowworms. A wide range of experiments was carried out, and the results are investigated in terms of distinct evaluation metrics. The simulation outcome demonstrated considerable enhancement in the real-time environment and reduced the computational complexity. The ILT-GSO algorithm has resulted in an increased localization performance with minimal error over the recent techniques.


IEEE Access ◽  
2019 ◽  
Vol 7 ◽  
pp. 183514-183523 ◽  
Author(s):  
Danyang Li ◽  
Yumeng Lu ◽  
Jingao Xu ◽  
Qiang Ma ◽  
Zhuo Liu

2019 ◽  
Vol 19 (21) ◽  
pp. 9869-9882 ◽  
Author(s):  
Heng Zhang ◽  
Soon Yim Tan ◽  
Chee Kiat Seow

2017 ◽  
Vol 6 (1) ◽  
pp. 247-251 ◽  
Author(s):  
Ahmad Warda ◽  
Bojana Petković ◽  
Hannes Toepfer

Abstract. This paper presents a scanning method for indoor mobile robot localization using the received signal strength indicator (RSSI) approach. The method eliminates the main drawback of the conventional fingerprint, whose database construction is time-consuming and which needs to be rebuilt every time a change in indoor environment occurs. It directly compares the column vectors of a kernel matrix and signal strength vector using the Euclidean distance as a metric. The highest resolution available in localization using a fingerprint is restricted by a resolution of a set of measurements performed prior to localization. In contrast, resolution using the scanning method can be easily changed using a denser grid of potential sources. Although slightly slower than the trilateration method, the scanning method outperforms it in terms of accuracy, and yields a reconstruction error of only 0. 08 m averaged over 1600 considered source points in a room with dimensions 9.7 m × 4.7 m × 3 m. Its localization time of 0. 39 s makes this method suitable for real-time localization and tracking.


Sensors ◽  
2019 ◽  
Vol 19 (1) ◽  
pp. 157 ◽  
Author(s):  
Michał R. Nowicki ◽  
Piotr Skrzypczyński

Personal indoor localization with smartphones is a well-researched area, with a number of approaches solving the problem separately for individual users. Most commonly, a particle filter is used to fuse information from dead reckoning and WiFi or Bluetooth adapters to provide an accurate location of the person holding a smartphone. Unfortunately, the existing solutions largely ignore the gains that emerge when a single localization system estimates locations of multiple users in the same environment. Approaches based on filtration maintain only estimates of the current poses of the users, marginalizing the historical data. Therefore, it is difficult to fuse data from multiple individual trajectories that are usually not perfectly synchronized in time. We propose a system that fuses the information from WiFi and dead reckoning employing the graph-based optimization, which is widely applied in robotics. The presented system can be used for localization of a single user, but the improvement is especially visible when this approach is extended to a multi-user scenario. The article presents a number of experiments performed with a smartphone inside an office building. These experiments demonstrate that graph-based optimization can be used as an efficient fusion mechanism to obtain accurate trajectory estimates both in the case of a single user and in a multi-user indoor localization system. The code of our system together with recorded dataset will be made available when the paper gets published.


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