An Interactive Programming System for Design of Mechanical Clutches

Author(s):  
B. Satyanarayana ◽  
K. V. Mohan ◽  
M. Mallikharjuna Rao
2018 ◽  
Vol 764 ◽  
pp. 333-341
Author(s):  
Yong Bin Zhang ◽  
Tai Yong Wang ◽  
Yan Yu Ding ◽  
Teng Yue Shen ◽  
Jia Jia Dong ◽  
...  

For path planning and program generation of multi-type holes, this paper presents a method of the path planning, by using the improved genetic algorithm based on chaos algorithm, and develops an interactive programming system for multi-type holes. Users can choose regular holes, and input the parameters and the necessary information, according to their needs. Then the system will combine holes automatically, and calculate the position coordinates of each hole. After that the path planning is carried out by using the improved genetic algorithm. Finally, the system carries out the simulation experiment of the path planning, and outputs NC program. Experiment shows the system can realize the path planning of multi-type holes by a combination of regular holes and generate the NC code after path planning. The optimization of path is better and the operation is more convenient than UG and other professional CAM software.


1987 ◽  
Vol 12 (4) ◽  
pp. 275-282
Author(s):  
Radhakrishnan Jayaraman ◽  
Michael P. Deisenroth

1984 ◽  
Author(s):  
Kenji Sugiyama ◽  
Masayuki Kameda ◽  
Kouji Akiyama ◽  
Akifumi Makinouchi

Author(s):  
Nozomu Kaneko ◽  
◽  
Takehisa Onisawa

This paper describes an interactive programming system that generates computer programs with Japanese linguistic expressions. The system is based on the idea ofprogramming by paraphrasing, which enables users with little knowledge on computer programming to make computer programs with linguistic expressions since paraphrasing is usually done in human everyday language communication. The case-based reasoning method is used for paraphrasing so that the system can obtain the meanings of unknown linguistic expressions used by users. The usefulness of the present system is confirmed by subject experiments on two text editing tasks: a bibliography formatting task and a text-to-HTML conversion task.


1984 ◽  
Author(s):  
Kenji Sugiyama ◽  
Masayuki Kameda ◽  
Kouji Akiyama ◽  
Akifumi Makinouchi

1979 ◽  
Vol 21 (5) ◽  
Author(s):  
D. König ◽  
A. Rink

Interaktive Programmiersysteme sind dadurch gekennzeichnet. daß sie die Programmierung im Dialog erlauben, d.h. daß Programmeingabe. Programmausfiihrung und Programmänderung satzweise erfolgen können. Im Zusammenhang mit Programmiersprachen mit Blockstruktur bedingt dies neue Realisierungstechniken bezüglich der Zuordnung von Speicherzellen zu Variablen. Absicht dieses Beitrages ist es, die in einem interaktiven Programmiersystem gewählte Realisierung im Vergleich mit einer üblicherweise in stapel-übersetzenden Programmiersystemen verwendeten Realisierung (Display-Methode) zu diskutieren.


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