Information Technology and Simulation Games

1992 ◽  
pp. 43-48 ◽  
Author(s):  
Gee Kin Yeo
Author(s):  
Norman Pendegraft

The rapid change in information technology presents several problems to IS educators and trainers. In particular, the number of concepts that must be mastered is constantly increasing while the time available is not. This makes it essential to use class time efficiently as well as effectively. Simulations and games provide interesting and useful tools to help in this effort.


Author(s):  
Norman Pendegraft

The rapid change in information technology presents several serious problems to IS educators. In particular, the number of basic ideas that must be mastered is constantly increasing while the time available is not. This makes it essential to use class time efficiently as well as effectively. Simulations and simulation games provide an interesting and useful tool to help in this effort.


2011 ◽  
pp. 1383-1390
Author(s):  
Norman Pendegraft

The rapid change in information technology presents several problems to IS educators and trainers. In particular, the number of concepts that must be mastered is constantly increasing while the time available is not. This makes it essential to use class time efficiently as well as effectively. Simulations and games provide interesting and useful tools to help in this effort.


Author(s):  
Brent D. Ruben ◽  
Kathleen M. Immordino ◽  
Sherrie Tromp ◽  
Brian Agnew

Leadership and leadership development have become increasingly frequent topics of discussion in popular, professional, and academic discourse. There is little doubt about the importance of leadership, or leadership development, but there are a number of conceptual and operational issues associated with each. Adding to the challenge is that judgments about the appropriateness of particular methods for leadership development should be reflective of one’s view of the nature of leadership. Simulations and games offer a compelling approach to leadership development, especially because they can be designed to address many dimensions of leadership and to integrate the benefits of other available instructional approaches. Internally-parametered simulation games are particularly well suited for this purpose, and communication and Information Technology, from the simplest to the highly complex, can be extremely useful in supporting this type of simulation. LEADER.edu™, a scenario-based, internally-parametered simulation designed to engage participants in strategic leadership learning experiences using a combination of online access and interactive dialogue and feedback, provides an illustration of this capability. The use of customized scenarios, multiple iterations, conditions emerging from participant activity, and structured reflective learning and debriefing as a part of the activity—all making use of computer-mediated technology—has the potential to provide a robust learning experience, but not without considerable engagement by the designer/facilitator.


2011 ◽  
pp. 1531-1536
Author(s):  
Norman Pendegraft

The rapid change in information technology presents several serious problems to IS educators. In particular, the number of basic ideas that must be mastered is constantly increasing while the time available is not. This makes it essential to use class time efficiently as well as effectively. Simulations and simulation games provide an interesting and useful tool to help in this effort.


2011 ◽  
Vol 21 (1) ◽  
pp. 18-22
Author(s):  
Rosemary Griffin

National legislation is in place to facilitate reform of the United States health care industry. The Health Care Information Technology and Clinical Health Act (HITECH) offers financial incentives to hospitals, physicians, and individual providers to establish an electronic health record that ultimately will link with the health information technology of other health care systems and providers. The information collected will facilitate patient safety, promote best practice, and track health trends such as smoking and childhood obesity.


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