Paid work has been a keystone of morality, normativity, sociality, and
identity in capitalist societies. However, as the future of work is ushered in
by technological unemployment, flexibilization, and precarity, researchers
have to contend with what has been called the post-work society. The
cultural industry of video game development provides a vantage into this
future of work because it has been dominated since its inception by a vast
field of informal creators and intermediaries, some of whom are paid for
their activities while the vast majority are not. This chapter argues that
gaming hobbies are exemplars of a conceptual shift in productive leisure
not just as a mediating category in industrial capitalism but a mediating
stage towards post-work.