Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace

Author(s):  
Sorelle Audrey K. Kamkuimo ◽  
Benoît Girard ◽  
Patrick Lapointe ◽  
Bob-Antoine J. Menelas
Data in Brief ◽  
2018 ◽  
Vol 20 ◽  
pp. 864-869 ◽  
Author(s):  
Federica Savazzi ◽  
Sara Isernia ◽  
Johanna Jonsdottir ◽  
Sonia Di Tella ◽  
Stefania Pazzi ◽  
...  

Author(s):  
Engr. Jeferd E. Saong ◽  
Abigail L. Babaran ◽  
Glenn Dale A. Balaho

Construction sites generate high levels of dust typically from concrete, silica, asbestos, cement, wood, stone, and sand. Workers who are exposed to the said environment are faced with the risk of inhaling particulate materials that might lead to adverse respiratory problems. The lack of publication on the awareness of construction workers on the risk associated with silica dust exposure was the basis of the study. This study assessed the level of awareness of construction workers on the risk associated with silica dust exposure and the safety practices to minimize it. Purposive sampling was used in the selection of 65 respondents from different construction sites located in Baguio City, Philippines. A survey questionnaire containing four point Likert scales were used to determine the level of awareness on the health effects, mode of transmission, and sources of silica dust. The study further assessed the level of safety practices in mitigating the effects of silica dust exposure. The respondents were moderately aware (M=2.52) of the health effects, moderately aware (M=2.69) of the mode of transmission, and moderately aware (M=3.08) of the sources of silica dust. The results further showed that the respondents moderately practiced (M=2.84) activities to mitigate the health effects of silica dust exposure and moderately practiced (M=3.17) the use of personal protective equipment in the construction site. The results suggest that construction workers must be made more aware of the health effects of silica dust exposure and, mitigation activities and utilization of personal protective equipment must be strictly imposed in the construction site.


Author(s):  
Muhammad H. Garry ◽  
Yuni Yamasari ◽  
Supeno Mardi Susiki Nugroho ◽  
Mauridhi H. Purnomo

2015 ◽  
Vol 15 (4) ◽  
pp. 19-28
Author(s):  
GiWon You ◽  
◽  
SeonJeong Yoon

2015 ◽  
Vol 77 (16) ◽  
Author(s):  
Norhazren Izatie Mohd ◽  
Kherun Nita Ali ◽  
Arezou Shafaghat

Construction workers are always exposed to numerous occupational hazards of different kinds and levels of complexity in every project they engage in. Therefore, there is a need for training modules which can provide the knowledge to construction workers to acquire the skills necessary for occupational and environmental safety on site. However, current safety training still lacks hands-on approaches and it is theory-oriented. This is due to the nature of the construction environment itself in which hands-on approaches are impossible to be applied for certain types of hazards. Training which is assisted by technology is an effective tool in improving learning for not just for children but also for adults. Currently, serious game has become a new approach in training and learning not limited to the field of education but this approach has been applied across disciplines and areas including military, mining, transportation, oil and gas and also the construction industry. Therefore, this paper sought to review construction workers’ perceptions toward serious game as a training tool. Fifty players at various levels from the construction industry participated in a pilot study. A set of questionnaire was distributed to the participants during an occupational safety and hazard (OSH) training course with the cooperation of OSH state agency in the southern region of Peninsular Malaysia and also online.  Descriptive statistics were used to analyze data from the questionnaire. Preliminary findings of the pilot study indicated that construction workers had high expectation toward serious game in delivering hands-on training in safer environment. They also believed training module using serious game had the potential in creating affordable, interactive and entertaining training module for the industry. The study contributes to an understanding of occupational safety training needs in the construction industry for a safer, more affordable and interactive as well as entertaining approach.


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