Applying principles of mass customization to improve the empirical product development process

2008 ◽  
Vol 19 (5) ◽  
pp. 565-576 ◽  
Author(s):  
Marshall Bare ◽  
Jordan J. Cox
Author(s):  
Michael Ernst ◽  
Antje Christophersen ◽  
Monika Böhm ◽  
Ulrich Botzenhardt

Customization becomes more and more popular and influences the product development process in apparel industry. In addition to individualized products, the fit of garments is very important for the customization. Numerous tools are used to take the right measurements, to transport individual posture information and to implement these data correctly into a product pattern based on a predefined construction system. Unfortunately, in most cases the mass customization process takes place without a fitting session. Usually fit and design will be checked in the last process step, when the product is already manufactured. Virtual product development is a powerful tool to change this process getting an early fit and design check. By using a test population representing the target group, it is possible to check the sizing and to screen the fit of a product on individual bodies and postures in a short time. In a joint project between the Virtual Lab of Niederrhein University of Applied Sciences and Avalution GmbH, a practical approach for the implementation of a fitting session to a mass customization product development process was developed. The entire process has a three-level structure: First, the avatar population is built up using garment specific body measurements. Connected to a 3D simulation program, an automatic process of determining the made-to-measure (MtM) values, carrying out the MtM grading and the fitting on the selected avatar are initiated. In a special application, the digital try-ons are finally output as images in different physical aspects for evaluation.


Author(s):  
Axel Nordin ◽  
Andreas Hopf ◽  
Damien Motte ◽  
Robert Bjärnemo ◽  
Claus-Christian Eckhardt

In traditional product development, several iterations are usually necessary to obtain a successful compromise between constraints emanating from engineering, manufacturing, and aesthetics. Moreover, this approach to product development is not well suited for true mass-customization, as the manufacturing company remains in control of all aspects of the shape of the product-to-be. In this article, we propose an alternative approach that would (1) allow for an improved integration of industrial design into the product development process and (2) enhance the creative repertoire of industrial designers, which (3) would result in significantly improved prospects for mass-customization. The industrial design process may benefit from using advanced and aesthetically interesting morphologies emanating from the areas of mathematics and nature. Such complex morphologies can only be manipulated (analyzed and represented) by means of specific algorithms. On one hand, this requires a shift from established industrial design practice, where the industrial designer is in total control of the product form; on the other hand, it makes it fully possible to compute form so that it complies with engineering and manufacturing constraints. In this setup, the industrial designer still has control of the final result, in that she or he can choose from a set of valid forms. This approach would greatly reduce the number of iterations in the product development process between industrial design, engineering, and production. Naturally, such an approach also allows for advanced mass-customization by allowing consumers to use these tools. Within this approach, a table generation system has been developed: A system that generates tables whose support structure is based on a Voronoi diagram that fulfills structural and manufacturing constraints while being aesthetically appealing.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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