scholarly journals PhyDSLK: a model-driven framework for generating exergames

Author(s):  
Maria Teresa Baldassarre ◽  
Danilo Caivano ◽  
Simone Romano ◽  
Francesco Cagnetta ◽  
Victor Fernandez-Cervantes ◽  
...  

AbstractIn recent years, we have been witnessing a rapid increase of research on exergames—i.e., computer games that require users to move during gameplay as a form of physical activity and rehabilitation. Properly balancing the need to develop an effective exercise activity with the requirements for a smooth interaction with the software system and an engaging game experience is a challenge. Model-driven software engineering enables the fast prototyping of multiple system variants, which can be very useful for exergame development. In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract the technical details of using the Kinect sensor and allows developers to focus on the game design and user experience. The system relies on model-driven software engineering technologies and is made of two main components: (i) an authoring environment relying on a domain-specific language to define the exergame model encapsulating the gameplay that the exergame designer has envisioned and (ii) a code generator that transforms the exergame model into executable code. To validate our approach, we performed a preliminary empirical evaluation addressing development effort and usability of the PhyDSLK framework. The results are promising and provide evidence that people with no experience in game development are able to create exergames with different complexity levels in one hour, after a less-than-two-hour training on PhyDSLK. Also, they consider PhyDSLK usable regardless of the exergame complexity.

Author(s):  
Luis Costa ◽  
Neil Loughran ◽  
Roy Grønmo

Model-driven software engineering (MDE) has the basic assumption that the development of software systems from high-level abstractions along with the generation of low-level implementation code can improve the quality of the systems and at the same time reduce costs and improve time to market. This chapter provides an overview of MDE, state of the art approaches, standards, resources, and tools that support different aspects of model-driven software engineering: language development, modeling services, and real-time applications. The chapter concludes with a reflection over the main challenges faced by projects using the current MDE technologies, pointing out some promising directions for future developments.


2017 ◽  
Vol 14 (3) ◽  
pp. 913-937 ◽  
Author(s):  
Zdeněk Rybola ◽  
Robert Pergl

OntoUML is an ontologically well-founded conceptual modelling language that distinguishes various types of classifiers and relations providing precise meaning to the modelled entities. While Model-Driven Development is a wellestablished approach, OntoUML has been overlooked so far as a conceptual modelling language for the PIM of application data. This paper is an extension of the paper presented at MDASD 2016, where we outlined the transformation of Rigid Sortal Types ? Kinds and Subkinds. In this paper, we discuss the details of various variants of the transformation of these types and the rigid generalization sets. The result of our effort is a complete method for preserving high-level ontological constraints during the transformations, specifically special multiplicities and generalization set meta-properties in a relational database using views, CHECK constraints and triggers.


Author(s):  
Dragan Gaševic ◽  
Marek Hatala

Service-oriented architectures (SOA) are an essential platform to provide infrastructures that support widespread collaboration between organizations. These service-oriented systems are a new context for software developers, who must now be equipped with new development methods and technologies. This new context has specific requirements, such as better collaboration and communication between business users and software engineering across organizations and increased agility of the development and maintenance processes to better respond to newly emerged or changed requirements. In this paper, the authors present a research agenda that looks at the use of a novel software engineering discipline—model-driven engineering. By switching the focus from low-level technical details to high-level problem-specific details, model-driven engineering addresses challenges in the development of service-oriented systems. This paper particularly discusses the approach to the development of service-oriented systems based on business process modeling, which integrate business vocabularies and rules in different stages of the development lifecycle. Here, model-driven engineering can provide many promising solutions.


Author(s):  
Luis Costa ◽  
Neil Loughran ◽  
Roy Grønmo

Model-driven software engineering (MDE) has the basic assumption that the development of software systems from high-level abstractions along with the generation of low-level implementation code can improve the quality of the systems and at the same time reduce costs and improve time to market. This chapter provides an overview of MDE, state of the art approaches, standards, resources, and tools that support different aspects of model-driven software engineering: language development, modeling services, and real-time applications. The chapter concludes with a reflection over the main challenges faced by projects using the current MDE technologies, pointing out some promising directions for future developments.


Author(s):  
Dragan Gaševic ◽  
Marek Hatala

Service-oriented architectures (SOA) are an essential platform to provide infrastructures that support widespread collaboration between organizations. These service-oriented systems are a new context for software developers, who must now be equipped with new development methods and technologies. This new context has specific requirements, such as better collaboration and communication between business users and software engineering across organizations and increased agility of the development and maintenance processes to better respond to newly emerged or changed requirements. In this paper, the authors present a research agenda that looks at the use of a novel software engineering discipline—model-driven engineering. By switching the focus from low-level technical details to high-level problem-specific details, model-driven engineering addresses challenges in the development of service-oriented systems. This paper particularly discusses the approach to the development of service-oriented systems based on business process modeling, which integrate business vocabularies and rules in different stages of the development lifecycle. Here, model-driven engineering can provide many promising solutions.


2010 ◽  
pp. 242-258
Author(s):  
Dragan Gaševic ◽  
Marek Hatala

Service-oriented architectures (SOA) are an essential platform to provide infrastructures that support widespread collaboration between organizations. These service-oriented systems are a new context for software developers, who must now be equipped with new development methods and technologies. This new context has specific requirements, such as better collaboration and communication between business users and software engineering across organizations and increased agility of the development and maintenance processes to better respond to newly emerged or changed requirements. In this paper, the authors present a research agenda that looks at the use of a novel software engineering discipline—model-driven engineering. By switching the focus from low-level technical details to high-level problem-specific details, model-driven engineering addresses challenges in the development of service-oriented systems. This paper particularly discusses the approach to the development of service-oriented systems based on business process modeling, which integrate business vocabularies and rules in different stages of the development lifecycle. Here, model-driven engineering can provide many promising solutions.


Author(s):  
Hong Guo ◽  
Shang Gao ◽  
John Krogstie ◽  
Hallvard Trætteberg ◽  
Alf Inge Wang

Although Domain Analysis (DA) is important for Model Driven Development (MDD), traditional DA methods are demanding and not practical in many situations. When computer games are developed, game design (problem domain) is usually decided in a gradual way within iterations where software prototypes are constructed and playtest are performed. In such a case, it is not practical to fit a heavyweight DA in the highly iterative process. Researchers indicated that vocabularies were expected to automate game design. Such vocabularies can be reused in another form in DA tasks. In this research, the authors developed an ontology and a DA procedure based on it. To evaluate them, theoretical analysis, case studies, and a user acceptance survey were used. The results indicated that the ontology met the general requirement as a domain vocabulary, and it enhanced the DA process in an expected way. Most of external potential users (46 in total) considered the ontology useful and easy to use.


2008 ◽  
Vol 5 (2) ◽  
pp. 1-9
Author(s):  
Cheryl Seals ◽  
◽  
Jacqueline Hundley ◽  
Lacey Strange Montgomery ◽  
◽  
...  

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