scholarly journals Towards ontoUML for software engineering: Transformation of kinds and subkinds into relational databases

2017 ◽  
Vol 14 (3) ◽  
pp. 913-937 ◽  
Author(s):  
Zdeněk Rybola ◽  
Robert Pergl

OntoUML is an ontologically well-founded conceptual modelling language that distinguishes various types of classifiers and relations providing precise meaning to the modelled entities. While Model-Driven Development is a wellestablished approach, OntoUML has been overlooked so far as a conceptual modelling language for the PIM of application data. This paper is an extension of the paper presented at MDASD 2016, where we outlined the transformation of Rigid Sortal Types ? Kinds and Subkinds. In this paper, we discuss the details of various variants of the transformation of these types and the rigid generalization sets. The result of our effort is a complete method for preserving high-level ontological constraints during the transformations, specifically special multiplicities and generalization set meta-properties in a relational database using views, CHECK constraints and triggers.

Author(s):  
Rita Suzana Pitangueira Maciel ◽  
Ana Patrícia F. Magalhães Mascarenhas ◽  
Ramon Araújo Gomes ◽  
João Pedro D. B. de Queiroz

The adoption of Model-Driven Development (MDD) is increasing and it is widely recognized as an important approach for building software systems. In addition to traditional development process models, an MDD process requires the selection of metamodels and mapping rules for the generation of the transformation chain which produces models and application code. However, existing support tools and transformation engines for MDD do not address different kinds of software process activities, such as application modeling and testing, to guide the developers. Furthermore, they do not enable process modeling nor the (semi) automated execution of activities during process enactment. MoDErNE (Model Driven Process-Centered Software Engineering Environment) uses process-centered software engineering environment concepts to improve MDD process specification and enactment by using a metamodeling foundation. This chapter presents model driven development concept issues and the MoDErNE approach and environment. MoDErNE aims to facilitate MDD process specification and enactment.


2011 ◽  
Vol 20 (02) ◽  
pp. 201-220 ◽  
Author(s):  
MARCOS LÓPEZ-SANZ ◽  
JUAN MANUEL VARA ◽  
ESPERANZA MARCOS ◽  
CARLOS E. CUESTA

Model-driven development is recognized as one of the most promising approaches in software engineering. Recent research in the area highlights the importance of using an explicit architectural model in this context. Since service-oriented architectures have also demonstrated to be adequate to overcome current software needs, the idea of using the model-driven approach to generate service-oriented architectural models has successfully flourished in the last years. However, the emphasis on the Service-Oriented Computing (SOC) paradigm has led to the design of architectures lacking some desirable features. Knowing the benefits provided by architectural styles, we have found that their use can help us to overcome those needs. Our goal is to obtain a service-oriented model which satisfies the requirements of the concrete architecture and complies with the constraints and vocabulary defined for a specific architectural style. To achieve this, here, we propose to use a weaving model which merges the concrete architectural model with a model of the architectural style of choice.


Author(s):  
Harald Kühn ◽  
Marion Murzek ◽  
Gerhard Specht ◽  
Srdjan Zivkovic

Public and private organisations have a high rate of interaction, i.e. all their external business processes are de-facto inter-organisational. Besides traditional non-functional aspects, inter-organisational processes demand a high rate of interoperability. The authors present a model-driven development process explicitly considering interoperability levels as development process phases. Applying this development process has shown that it substantially raises the interoperability awareness for all associated actors. To further improve “common sense” between the involved actors, we use an integrated modelling language approach. For this, the metamodels of the used modelling languages are integrated using metamodel integration based on metamodel mappings and integration rules. The approach is demonstrated by integrating BPMN-based business process modelling and CCTS-based data modelling into a consolidated modelling language. Considering the integrated metamodel, the authors apply model transformation to re-use model information along the described development phases, e.g. business process definitions are used to generate skeletons for executable workflows and business document definitions are used to generate data model definitions and associated data schemata. The application of the model-driven development process, the metamodel integration as well as the model transformation is illustrated by a case study of electronic VAT statement transaction.


Author(s):  
Luis Costa ◽  
Neil Loughran ◽  
Roy Grønmo

Model-driven software engineering (MDE) has the basic assumption that the development of software systems from high-level abstractions along with the generation of low-level implementation code can improve the quality of the systems and at the same time reduce costs and improve time to market. This chapter provides an overview of MDE, state of the art approaches, standards, resources, and tools that support different aspects of model-driven software engineering: language development, modeling services, and real-time applications. The chapter concludes with a reflection over the main challenges faced by projects using the current MDE technologies, pointing out some promising directions for future developments.


Author(s):  
Maria Teresa Baldassarre ◽  
Danilo Caivano ◽  
Simone Romano ◽  
Francesco Cagnetta ◽  
Victor Fernandez-Cervantes ◽  
...  

AbstractIn recent years, we have been witnessing a rapid increase of research on exergames—i.e., computer games that require users to move during gameplay as a form of physical activity and rehabilitation. Properly balancing the need to develop an effective exercise activity with the requirements for a smooth interaction with the software system and an engaging game experience is a challenge. Model-driven software engineering enables the fast prototyping of multiple system variants, which can be very useful for exergame development. In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract the technical details of using the Kinect sensor and allows developers to focus on the game design and user experience. The system relies on model-driven software engineering technologies and is made of two main components: (i) an authoring environment relying on a domain-specific language to define the exergame model encapsulating the gameplay that the exergame designer has envisioned and (ii) a code generator that transforms the exergame model into executable code. To validate our approach, we performed a preliminary empirical evaluation addressing development effort and usability of the PhyDSLK framework. The results are promising and provide evidence that people with no experience in game development are able to create exergames with different complexity levels in one hour, after a less-than-two-hour training on PhyDSLK. Also, they consider PhyDSLK usable regardless of the exergame complexity.


2013 ◽  
Vol 10 (4) ◽  
pp. 1621-1646 ◽  
Author(s):  
Zdeněk Rybola ◽  
Karel Richta

Model Driven Development (MDD) approach is often used to model application data and behavior by a Platform Independent Model (PIM) and to generate Platform Specific Models (PSMs) and even the source code by model transformations. However, these transformations usually omit constraints of the binary association multiplicities, especially the source class optionality constraint. This paper is an extended version of the paper ?Transformation of Special Multiplicity Constraints - Comparison of Possible Realizations? presented at MDASD workshop at the FedCSIS 2012 conference. In this paper, we summarize the process of the transformation of a binary association from a PIM into a PSM for relational databases. We suggest several possible realizations of the source class optionality constraint to encourage the automatically transformation and discuss their advantages and disadvantages.We also provide experimental comparison of our suggested realizations to the common realization where this constraint is omitted.


Author(s):  
Dragan Gaševic ◽  
Marek Hatala

Service-oriented architectures (SOA) are an essential platform to provide infrastructures that support widespread collaboration between organizations. These service-oriented systems are a new context for software developers, who must now be equipped with new development methods and technologies. This new context has specific requirements, such as better collaboration and communication between business users and software engineering across organizations and increased agility of the development and maintenance processes to better respond to newly emerged or changed requirements. In this paper, the authors present a research agenda that looks at the use of a novel software engineering discipline—model-driven engineering. By switching the focus from low-level technical details to high-level problem-specific details, model-driven engineering addresses challenges in the development of service-oriented systems. This paper particularly discusses the approach to the development of service-oriented systems based on business process modeling, which integrate business vocabularies and rules in different stages of the development lifecycle. Here, model-driven engineering can provide many promising solutions.


Author(s):  
Luis Costa ◽  
Neil Loughran ◽  
Roy Grønmo

Model-driven software engineering (MDE) has the basic assumption that the development of software systems from high-level abstractions along with the generation of low-level implementation code can improve the quality of the systems and at the same time reduce costs and improve time to market. This chapter provides an overview of MDE, state of the art approaches, standards, resources, and tools that support different aspects of model-driven software engineering: language development, modeling services, and real-time applications. The chapter concludes with a reflection over the main challenges faced by projects using the current MDE technologies, pointing out some promising directions for future developments.


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