scholarly journals Valid inequalities for mixed 0–1 programs

1986 ◽  
Vol 14 (2) ◽  
pp. 199-213 ◽  
Author(s):  
Tony J. Van Roy ◽  
Laurence A. Wolsey
Keyword(s):  
Algorithms ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 21
Author(s):  
Christoph Hansknecht ◽  
Imke Joormann ◽  
Sebastian Stiller

The time-dependent traveling salesman problem (TDTSP) asks for a shortest Hamiltonian tour in a directed graph where (asymmetric) arc-costs depend on the time the arc is entered. With traffic data abundantly available, methods to optimize routes with respect to time-dependent travel times are widely desired. This holds in particular for the traveling salesman problem, which is a corner stone of logistic planning. In this paper, we devise column-generation-based IP methods to solve the TDTSP in full generality, both for arc- and path-based formulations. The algorithmic key is a time-dependent shortest path problem, which arises from the pricing problem of the column generation and is of independent interest—namely, to find paths in a time-expanded graph that are acyclic in the underlying (non-expanded) graph. As this problem is computationally too costly, we price over the set of paths that contain no cycles of length k. In addition, we devise—tailored for the TDTSP—several families of valid inequalities, primal heuristics, a propagation method, and a branching rule. Combining these with the time-dependent shortest path pricing we provide—to our knowledge—the first elaborate method to solve the TDTSP in general and with fully general time-dependence. We also provide for results on complexity and approximability of the TDTSP. In computational experiments on randomly generated instances, we are able to solve the large majority of small instances (20 nodes) to optimality, while closing about two thirds of the remaining gap of the large instances (40 nodes) after one hour of computation.


1995 ◽  
Vol 20 (3) ◽  
pp. 562-582 ◽  
Author(s):  
Karen Aardal ◽  
Yves Pochet ◽  
Laurence A. Wolsey

Author(s):  
Álinson S. Xavier ◽  
Ricardo Fukasawa ◽  
Laurent Poirrier

When generating multirow intersection cuts for mixed-integer linear optimization problems, an important practical question is deciding which intersection cuts to use. Even when restricted to cuts that are facet defining for the corner relaxation, the number of potential candidates is still very large, especially for instances of large size. In this paper, we introduce a subset of intersection cuts based on the infinity norm that is very small, works for relaxations having arbitrary number of rows and, unlike many subclasses studied in the literature, takes into account the entire data from the simplex tableau. We describe an algorithm for generating these inequalities and run extensive computational experiments in order to evaluate their practical effectiveness in real-world instances. We conclude that this subset of inequalities yields, in terms of gap closure, around 50% of the benefits of using all valid inequalities for the corner relaxation simultaneously, but at a small fraction of the computational cost, and with a very small number of cuts. Summary of Contribution: Cutting planes are one of the most important techniques used by modern mixed-integer linear programming solvers when solving a variety of challenging operations research problems. The paper advances the state of the art on general-purpose multirow intersection cuts by proposing a practical and computationally friendly method to generate them.


Author(s):  
Amir Ali Ahmadi ◽  
Jeffrey Zhang

We explore the power of semidefinite programming (SDP) for finding additive ɛ-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact Nash equilibrium can be recovered. We show that, for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on the iterative linearization of smooth nonconvex objective functions whose global minima by design coincide with rank-1 solutions. Empirically, we demonstrate that these algorithms often recover solutions of rank at most 2 and ɛ close to zero. Furthermore, we prove that if a rank-2 solution to our SDP is found, then a [Formula: see text]-Nash equilibrium can be recovered for any game, or a [Formula: see text]-Nash equilibrium for a symmetric game. We then show how our SDP approach can address two (NP-hard) problems of economic interest: finding the maximum welfare achievable under any Nash equilibrium, and testing whether there exists a Nash equilibrium where a particular set of strategies is not played. Finally, we show the connection between our SDP and the first level of the Lasserre/sum of squares hierarchy.


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