Smart engagement for smart cities: Design patterns for digitally augmented, situated community engagement

Author(s):  
Callum Parker ◽  
Martin Tomitsch ◽  
Joel Fredericks
Author(s):  
Joel Fredericks ◽  
Martin Tomitsch ◽  
M. Hank Haeusler

Community engagement has been widely discussed in both academic and practitioner literature, in particular around the types of tools, techniques, and methods used to undertake engagement. The practice of community engagement is at risk of becoming fragmented if there is a disconnection between the engagement objectives, the mechanisms used for people to interact, and the outcomes that ultimately contribute towards decision-making. Building on their previous work, including an established set of dynamic design patterns for situated, digitally augmented community engagement, authors propose a smart engagement ecosystem as a conceptual model that has the ability to connect people through physical, digital, online, and hybrid engagement approaches. The model postulates that participation between these various approaches are non-linear and reactive; where each approach can be used individually or collectively within the ecosystem. The chapter discusses how this capability can be leveraged within our smart engagement ecosystem model to connect, engage, and interact with local communities.


2018 ◽  
Vol 9 (1) ◽  
pp. 1-22 ◽  
Author(s):  
Chien-Sing Lee ◽  
Kuok-Shoong Daniel Wong

Science, technology, engineering and mathematics (STEM) and the inclusion of art and design into STEM (STEAM) as a mediator are increasingly emphasized in innovation and entrepreneurial blueprints across countries due to smart cities. Knowledge creation/construction towards a thriving ecosystem however, is not a given. This exploratory study aims to derive design factors for community engagement and possible mashable opportunities/innovations in smart city communities. We present a meta-analysis of two gamified media-model maker opportunities carried out among Malaysian high school students. These are designed based on computational thinking and different design theories which take into account: a) deriving design factors/requirements (success factors) and barriers to gamified learning; b) mapping and intertwining of different models as genetic blueprint for gamified learning; c) refinement of the authors' socio-cognitive-HCI framework; d) possibilities for personalized inclusive design.


2017 ◽  
Vol 6 (3) ◽  
pp. 19-41 ◽  
Author(s):  
Joel Fredericks ◽  
Martin Tomitsch ◽  
Laura Stewart

This article explores the opportunities of translating existing community engagement techniques into digitally augmented pop-up interventions, for on-the-spot feedback around infrastructure within the built environment. Pop-up interventions allow for more inclusive forms of community engagement through the combination of digital and physical media. The paper draws on Alexander et al.'s idea of pattern languages to put forward a set of design patterns for integrating digitally augmented pop-ups into community engagement activities. The patterns are based on a review and analysis of existing community engagement techniques, digital technologies used in urban environments, data from our own field studies and a focus group with engagement professionals. The aim of the patterns is to: (1) capture collective wisdom; (2) reuse and extend ideas; and (3) converge on designs that work for communities.


2018 ◽  
pp. 774-799
Author(s):  
Joel Fredericks ◽  
Martin Tomitsch ◽  
Laura Stewart

This article explores the opportunities of translating existing community engagement techniques into digitally augmented pop-up interventions, for on-the-spot feedback around infrastructure within the built environment. Pop-up interventions allow for more inclusive forms of community engagement through the combination of digital and physical media. The paper draws on Alexander et al.'s idea of pattern languages to put forward a set of design patterns for integrating digitally augmented pop-ups into community engagement activities. The patterns are based on a review and analysis of existing community engagement techniques, digital technologies used in urban environments, data from our own field studies and a focus group with engagement professionals. The aim of the patterns is to: (1) capture collective wisdom; (2) reuse and extend ideas; and (3) converge on designs that work for communities.


2012 ◽  
Vol 15 (2) ◽  
pp. 77-84 ◽  
Author(s):  
Ketevan Mamiseishvili

In this paper, I will illustrate the changing nature and complexity of faculty employment in college and university settings. I will use existing higher education research to describe changes in faculty demographics, the escalating demands placed on faculty in the work setting, and challenges that confront professors seeking tenure or administrative advancement. Boyer’s (1990) framework for bringing traditionally marginalized and neglected functions of teaching, service, and community engagement into scholarship is examined as a model for balancing not only teaching, research, and service, but also work with everyday life.


2016 ◽  
Author(s):  
Beth A. Haines ◽  
Kathy Immel ◽  
Alison R. Kleppin ◽  
Kathryn L. Taber ◽  
Brittni T. Adekoya ◽  
...  
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