scholarly journals Virtual reality scene modeling in the context of Internet of Things

Author(s):  
Chufeng Huang ◽  
Wen Zhang ◽  
Liang Xue
2016 ◽  
Vol 10 (12) ◽  
pp. 213-220 ◽  
Author(s):  
Youliang Huang ◽  
Sajid Ali ◽  
Xiaoming Bi ◽  
Xing Zhai ◽  
Renquan Liu ◽  
...  

2021 ◽  
Vol 3 (2) ◽  
pp. 419-424
Author(s):  
Yoyon Efendi ◽  
Rometdo Muzawi ◽  
Unang Rio ◽  
Lusiana Lusiana

Pada saat pandemik ini diperlukan inovasi dalam pembelajaran secara daring. Untuk mengatasi kebosanan karena sudah memasuki 3 semester dengan menggunakan media online. Dosen dituntut untuk dapat memberikan inovasi dengan teknologi dalam media pembelajarannya. Salah satunya teknologi Virtual Reality yang dapat diterapkan di kelas dengan berbasis 3D. mata kuliah yang dipakai pada VR class ini yaitu Internet of things. Aplikasi 3D VR Class menggunakan smartphone berbasis android dan tambahan alat bantu VR Box. Aplikasi ini telah digunakan oleh 16 mahasiswa di STMIK Amik Riau dengan hasil baik. Dengan adanya aplikasi ini membantu dosen dalam meningkatkan kualitas pembelajaran ditengah merosotnya minat siswa dalam pembelajaran secara daring.


Author(s):  
Sathiya Narayanan ◽  
Nikshith Narayan Ramesh ◽  
Amit Kumar Tyagi ◽  
L. Jani Anbarasi ◽  
Benson Edwin Raj

In the recent years, innovations such as Augmented Reality (AR), Virtual Reality (VR), and internet of things have enhanced user experience dramatically. In general, AR is completely different from VR and provides real-time solutions to users by projecting layers of information on real-world environments. Advancements in computer-generated sensory have made the concept of believable virtual environments a reality. With the availability of such technologies, one can investigate “how these technologies can be applied beyond gaming or other useful applications” and “how further improvements can be made to allow for full digital immersion.” This chapter provides a detailed description about AR and VR, followed by interesting real-world examples of AR applications. In addition, this chapter discusses the issues and challenges faced with AR/VR with a motivation of exploring the options for improvement.


Author(s):  
Gisela Pires Garcia

The 4th industrial revolution based on the digitization of industrial processes, on the connection of the equipment between them, and on new interfaces with the humans, will require new work contexts and new organizations (Cyber-Physical System and Internet of Things). Virtual Reality (VR) and Augmented Reality (AR) will contribute in a large scale for the automotive industry transition to the Industry 4.0 paradigm. This chapter provides an overview of these versatile technologies in the context of industrial production, where these technologies will allow the real world of the shop floor to merge with a digital world of simulations, predictions, and automation.


2021 ◽  
Vol 7 (4) ◽  
pp. 72
Author(s):  
Song Wang ◽  
Hanwen Zhang ◽  
Xiang Meng

<p>With the progress of the times and the development of network technology, great changes have taken place in the mode of education and teaching, and the traditional mode of education and teaching has been unable to meet the current teaching situation and requirements. Under this background, many scholars have developed a variety of teaching models adapted to the background of the times, which has achieved good results. In order to realize the reform and innovation of teaching mode, this paper designs a film and television teaching system based on virtual reality technology. In the era of Internet of Things and big data, Internet of Things technology is used as support to realize the transmission and sharing of teaching information in film and television teaching system. In the research, data mining technology is used to collect relevant data of teaching resources and teaching information, and relevant algorithms in data mining are used to realize data processing. Experiment of film and television teaching system in different stages of education system and the application of film and television teaching theory courses, experiment courses for students and education development index are analyzed. According to the end of the experiment, the influence of results show that the film and television teaching system in the use of elementary school, junior high school, high school and university level are 25.32%, 31.44%, 18.46% and 47.76% respectively. The film and television teaching system plays a significant role in students’ experimental course scores. The use of the film and television teaching system has raised the development index of education and teaching in each stage of education from 1.12, 1.33, 1.47 and 1.36 to 2.14, 2.21, 2.36 and 2.44 respectively, indicating that the film and television teaching system has a certain promoting effect on the development of education and teaching.</p>


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