Visual motion pattern extraction and fusion for collision detection in complex dynamic scenes

2006 ◽  
Vol 104 (1) ◽  
pp. 48-60 ◽  
Author(s):  
Shigang Yue ◽  
F. Claire Rind
2020 ◽  
Vol 117 (39) ◽  
pp. 24581-24589
Author(s):  
Johannes Bill ◽  
Hrag Pailian ◽  
Samuel J. Gershman ◽  
Jan Drugowitsch

In the real world, complex dynamic scenes often arise from the composition of simpler parts. The visual system exploits this structure by hierarchically decomposing dynamic scenes: When we see a person walking on a train or an animal running in a herd, we recognize the individual’s movement as nested within a reference frame that is, itself, moving. Despite its ubiquity, surprisingly little is understood about the computations underlying hierarchical motion perception. To address this gap, we developed a class of stimuli that grant tight control over statistical relations among object velocities in dynamic scenes. We first demonstrate that structured motion stimuli benefit human multiple object tracking performance. Computational analysis revealed that the performance gain is best explained by human participants making use of motion relations during tracking. A second experiment, using a motion prediction task, reinforced this conclusion and provided fine-grained information about how the visual system flexibly exploits motion structure.


2007 ◽  
Vol 13 (2) ◽  
pp. 93-122 ◽  
Author(s):  
Shigang Yue ◽  
F. Claire Rind

Reliably recognizing objects approaching on a collision course is extremely important. A synthetic vision system is proposed to tackle the problem of collision recognition in dynamic environments. The system combines the outputs of four whole-field motion-detecting neurons, each receiving inputs from a network of neurons employing asymmetric lateral inhibition to suppress their responses to one direction of motion. An evolutionary algorithm is then used to adjust the weights between the four motion-detecting neurons to tune the system to detect collisions in two test environments. To do this, a population of agents, each representing a proposed synthetic visual system, either were shown images generated by a mobile Khepera robot navigating in a simplified laboratory environment or were shown images videoed outdoors from a moving vehicle. The agents had to cope with the local environment correctly in order to survive. After 400 generations, the best agent recognized imminent collisions reliably in the familiar environment where it had evolved. However, when the environment was swapped, only the agent evolved to cope in the robotic environment still signaled collision reliably. This study suggests that whole-field direction-selective neurons, with selectivity based on asymmetric lateral inhibition, can be organized into a synthetic vision system, which can then be adapted to play an important role in collision detection in complex dynamic scenes.


2013 ◽  
Vol 433-435 ◽  
pp. 1926-1929
Author(s):  
Wei Zhao ◽  
Ying Zhang

The rapid real-time collision detection is one of technical difficulties in large-scale simulation of complex dynamic scenes. Complex large-scale real-time scenario, demands of users on the efficiency and the accuracy of collision detection is higher and higher, which has made it become the subject of people to study. Based on the domestic and foreign existing collision detection algorithm, improved the process of collision detection framework, designed and implemented parallel collision detection with method of SIMD technology and multithreading programming, and made combination of these used in the collision detection of complex and dynamic scenes. Experimental results show that the algorithm design made the object in large and complex space of the 3D scene could be achieved real-time simulation. And the method solved the graphic images of moving objects and undetected penetration phenomena, shorten the detection time and response time of the collision for deformation object, increased the realism and immersion.


2019 ◽  
Author(s):  
Johannes Bill ◽  
Hrag Pailian ◽  
Samuel J Gershman ◽  
Jan Drugowitsch

AbstractIn the real world, complex dynamic scenes often arise from the composition of simpler parts. The visual system exploits this structure by hierarchically decomposing dynamic scenes: when we see a person walking on a train or an animal running in a herd, we recognize the individual’s movement as nested within a reference frame that is itself moving. Despite its ubiquity, surprisingly little is understood about the computations underlying hierarchical motion perception. To address this gap, we developed a novel class of stimuli that grant tight control over statistical relations among object velocities in dynamic scenes. We first demonstrate that structured motion stimuli benefit human multiple object tracking performance. Computational analysis revealed that the performance gain is best explained by human participants making use of motion relations during tracking. A second experiment, using a motion prediction task, reinforced this conclusion and provided fine-grained information about how the visual system flexibly exploits motion structure.


2015 ◽  
Vol 15 (4) ◽  
pp. 124-137 ◽  
Author(s):  
Wenju Wang ◽  
Zhang Xuan ◽  
Liujie Sun ◽  
Zhongmin Jiang ◽  
Jingjing Shang

Abstract BRLO-Tree (Block-R-Tree-Loose-Octree) is presented in this paper based on the R-Tree and Loose-Octree. The aim of the structure is to visualize the large scale and complex dynamic scenes in a 3D (three-dimensional) GIS (Geographic Information System). A new method of clustering rectangles to construct R-tree based on an improved K-means algorithm is put forward. Landform in 3D GIS is organized by R-Tree. The block is used as the basic rendering unit. The 3D objects of each block are respectively organized by a Loose-Octree. A series of techniques, based on this data structure, such as LOD (Level of Detail), relief impostors are integrated. The results of the tests show that BRLO-Tree cannot only support the large scale 3D GIS scene exhibition with wandering and fighting, but it can also efficiently manage the models in a dynamic scene. At the same time, a set of integrated techniques based on BRLO-Tree can make the rendering pictures more fluence and the rendering time vastly improved.


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