The air cargo load planning problem - a consolidated problem definition and literature review on related problems

2019 ◽  
Vol 275 (2) ◽  
pp. 399-410 ◽  
Author(s):  
Felix Brandt ◽  
Stefan Nickel
2021 ◽  
Vol 13 (22) ◽  
pp. 12345
Author(s):  
Sarah Hackfort

Digitalization of agriculture is often hailed as the next agricultural revolution. However, little is yet known about its social impacts and power effects. This review addresses this research gap by analyzing patterns of inequality linked to the development and adoption of digital technologies in agriculture and reviewing the strategies developed to reduce these inequalities and challenge the power relations in which they are embedded. Analysis of 84 publications found through a systematic literature review identified five patterns of inequality: (1) in digital technology development; (2) in the distribution of benefits from the use of digital technologies; (3) in sovereignty over data, hardware and digital infrastructure; (4) in skills and knowledge (‘digital literacy’); and (5) in problem definition and problem-solving capacities. This review also highlights the existence of emancipatory initiatives that are applying digital technologies to challenge existing inequalities and to advance alternative visions of agriculture. These initiatives underscore the political nature of digital agriculture; however, their reach is still quite limited. This is partly due to the fact that existing inequalities are structural and represent expressions of corporate power. From such a perspective, digitalization in agriculture is not a ‘revolution’ per se; rather, digital technologies mirror and reproduce existing power relations.


Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


2019 ◽  
Vol 8 (3) ◽  
pp. 299-325
Author(s):  
Daniela Ambrosino ◽  
Claudia Caballini

2010 ◽  
Vol 42 (7) ◽  
pp. 490-513 ◽  
Author(s):  
Halit Üster ◽  
Homarjun Agrahari

2018 ◽  
Vol 267 (1) ◽  
pp. 107-119 ◽  
Author(s):  
Serena Mantovani ◽  
Gianluca Morganti ◽  
Nitish Umang ◽  
Teodor Gabriel Crainic ◽  
Emma Frejinger ◽  
...  

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