scholarly journals Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects

Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.

2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

The emergence of computer and network technology has provided opportunities for researchers to construct and build systems to support dynamic, real-time, and collaborative engineering design in a concurrent manner. This paper provides an understanding of the product design in a distributed environment where designers are in different geographic locations and are required to be involved in the design process to ensure successful product design. A design process model that captures the major interactions among stakeholders is presented, based on the observation of cooperation and collaboration. The stakeholders’ interactions are divided into activity and system level to distinguish the interactions in group design activities and design perspective evolution. An initial computer implementation of the design model is presented. The design system consists of a set of tools associated with design and a management system to facilitate distributed designers to support various design activities, especially conceptual design. Our research emphasis of design collaboration in this paper is: (i) Model a Cooperative-collaborative design process; (ii) Support synchronized design activities; and (iii) Structure the complex relations of various design perspectives from engineering disciplines.


2013 ◽  
Vol 9 ◽  
pp. 451-462 ◽  
Author(s):  
Ioan Dorian Stef ◽  
George Draghici ◽  
Anca Draghici

Processes ◽  
2021 ◽  
Vol 9 (12) ◽  
pp. 2135
Author(s):  
Harri Pyykkö ◽  
Mari Suoheimo ◽  
Stefan Walter

Transition from the status quo to more sustainable supply chain management (SSCM) practices is a highly complex and non-linear process with multiple drivers, but also obstacles, on the way. The impending strict regulatory framework, particularly in terms of the environmental dimensions of sustainability development (SD), is single-handedly opening the door to rapid and potentially disruptive change. The research literature on SSCM has increased exponentially over the last decade to meet the mounting demand for information on how to tackle often conflicting sustainability-related requirements while satisfying all internal and external stakeholders. Due to the continuously evolving and wicked nature of SSCM, a limited number of scholars have approached the issue with design thinking problem solving methodologies (DTPSMs). The results of a systematic literature review (SLR) were mirrored with the Evolved Double Diamond (EDD) design process model to formulate a design thinking overview and trace potential research gaps of selected frameworks and models regarding the sustainability transition (ST) of supply chains (SCs). The research results demonstrate that modelling the ST in SC as a wicked problem can contribute to the creation of more structured and novel SSCM models and frameworks, which take into deeper consideration the evolving nature of the issue and improve facilitation practices of stakeholder engagement.


2008 ◽  
Vol 392-394 ◽  
pp. 543-550 ◽  
Author(s):  
Hun Guo ◽  
Guo Xing Tang ◽  
Dun Wen Zuo ◽  
T.J. Liu ◽  
W.D. Jin

Design reuse is the application of past designs knowledge and successful experience to current design process and it is a significant method for rapid design. A knowledge-reuse-based rapid product design model is proposed and a three-factor product design iterative process model is studied. Finally, it is applied successfully in the rapid product design of construction machinery combining with the requirement of the construct machinery product design.


Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


Author(s):  
Kim A. Hosler

The purpose of this chapter is to present and discuss the instructional design process model -- ADDIE, and nine flipped course design principles, which when used in parallel, offer a means to support the development and implementation of a hybrid or flipped classroom. Discussion of the pedagogical terms hybrid, blended, flipped classrooms, and active learning, are followed by an overview of the instructional design process model ADDIE, along with evidenced-based flipped classroom design principles. A partial example of how these two frameworks may be applied to the re-design of a fully online course into a flipped or hybrid course is demonstrated, and emergent design-consideration questions are offered.


Sign in / Sign up

Export Citation Format

Share Document