scholarly journals Urban flood risk mapping using the GARP and QUEST models: A comparative study of machine learning techniques

2019 ◽  
Vol 569 ◽  
pp. 142-154 ◽  
Author(s):  
Hamid Darabi ◽  
Bahram Choubin ◽  
Omid Rahmati ◽  
Ali Torabi Haghighi ◽  
Biswajeet Pradhan ◽  
...  
10.29007/l6jd ◽  
2018 ◽  
Author(s):  
Laurent Guillaume Courty ◽  
Jose Agustín Breña-Naranjo ◽  
Adrián Pedrozo-Acuña

We present a flood risk mapping framework created in the context of the update of the Mexican flood risk atlas. This framework is based on a nation-wide GIS database of map time-series. Those maps are used as forcing for a deterministic, raster-based numerical model. For each catchment of interest, the model retrieves the data from the GIS and perform the computation on the specified area. The results are written directly in the GIS database, which facilitate their post-processing. This methodology allows 1) the generation of flood risk maps in cities located across the national territory, without too much effort in the pre and post-processing of information and 2) a very efficient process to create new flood maps for urban areas that have not been included in the original batch.


Author(s):  
Elham Rafiei Sardooi ◽  
Ali Azareh ◽  
Bahram Choubin ◽  
Amir Mosavi ◽  
John J. Clague

2020 ◽  
pp. 1096-1117
Author(s):  
Rodrigo Ibañez ◽  
Alvaro Soria ◽  
Alfredo Raul Teyseyre ◽  
Luis Berdun ◽  
Marcelo Ricardo Campo

Progress and technological innovation achieved in recent years, particularly in the area of entertainment and games, have promoted the creation of more natural and intuitive human-computer interfaces. For example, natural interaction devices such as Microsoft Kinect allow users to explore a more expressive way of human-computer communication by recognizing body gestures. In this context, several Supervised Machine Learning techniques have been proposed to recognize gestures. However, scarce research works have focused on a comparative study of the behavior of these techniques. Therefore, this chapter presents an evaluation of 4 Machine Learning techniques by using the Microsoft Research Cambridge (MSRC-12) Kinect gesture dataset, which involves 30 people performing 12 different gestures. Accuracy was evaluated with different techniques obtaining correct-recognition rates close to 100% in some results. Briefly, the experiments performed in this chapter are likely to provide new insights into the application of Machine Learning technique to facilitate the task of gesture recognition.


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