Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model

2014 ◽  
Vol 31 (1) ◽  
pp. 3-15 ◽  
Author(s):  
Eunil Park ◽  
Seoin Baek ◽  
Jay Ohm ◽  
Hyun Joon Chang
Author(s):  
Chiao-Chen Chang ◽  
Yang-Chieh Chin

Social network sites (SNSs) are new communication channels with which people can share information. The main functions of SNSs, such as MySpace, Facebook, and Orkut, consist of displaying a user’s social contacts, enabling people to view each other’s social networks and search for common friends or interesting content. Social networks are also connected to gaming and it is quickly becoming one of the most popular categories of applications on SNSs. The goal of this project is to gain insight into the factors that affect user intention to use a social network game. The study uses an extended technology acceptance model and focuses on combining personal innovativeness, personal involvement, intrinsic motivation and extrinsic motivation to explain usage intentions for social network games. The proposed model was tested with data collected from potential users of a social network game. A multiple regression analysis and MANOVA analysis were then conducted to identify the key causal relationships. It is expected that personal innovativeness and personal involvement will have positive effects on intrinsic and extrinsic motivation and ultimately influence usage intentions with regard to social network games.


IFLA Journal ◽  
2021 ◽  
pp. 034003522098336
Author(s):  
Sureni Weerasinghe ◽  
Menaka Chandanie Bandara Hindagolla

Libraries are being revolutionized by technological advancements which open up avenues to embed innovative library services. It is imperative for librarians to be in par with new technologies such as social network sites, to prove their worth in this competitive digital world. This study aims to explore factors affecting the acceptance of social network sites by university librarians by applying the technology acceptance model. The findings revealed that perceived usefulness and perceived ease of use were significant predictors of acceptance of social network sites. Trust was found to exert a significant indirect effect on the librarians’ intention to use social network sites. This study contributes to the theoretical novelty of the intersecting field of library science, social network sites and the technology acceptance model, which has received less attention in the literature. Also, this study attempts to fill the gap in the adoption literature, where librarians are rarely acknowledged as users, while supporting the validation of the technology acceptance model in a developing-country context. Overall, the proposed research model explained 58.4% ( R 2 = 0.584) of variance in the dependent variable of behavioural intention.


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