The optimal retrieval start times of media objects for the multimedia presentation

2001 ◽  
Vol 43 (4) ◽  
pp. 219-229
Author(s):  
S.-W. Kim ◽  
S.J. Kim ◽  
T.I. Jeong ◽  
S.W. Yoo
Author(s):  
Paulo R. C. Mendes ◽  
Carlos de S. Soares Neto

This work describes the evolution of an approach based on augmented reality for authoring multimedia presentations. The BumbAR approach is based on the NCM model and explores the use of augmented reality and real-world objects (markers) as an innovative user interface for describing the behavior and relationships between the media objects that are part of a multimedia presentation. It was evaluated through a qualitative study based on the TAM model. The qualitative study aimed at evaluating users’ attitude towards using BumbAR. The results showed that the participants found that the proposed approach is both useful and easy-to-use, but comments made by them showed the need of including new functionalities in the BumbAR tool, which are described in this paper.


Author(s):  
Augusto Celentano ◽  
Ombretta Gaggi

Data-centered approaches to multimedia presentation design and implementation can be developed by extending methodologies and technologies common in text-based applications. A multimedia report is a multimedia presentation built on a set of data returned by one or more queries to multimedia repositories, integrated according to a template with appropriate spatial layout and temporal synchronization, and coherently delivered to a user for browsing. We discuss the problem of defining templates for such multimedia reports with a focus on media coordination and synchronization. Multimedia presentations can be automatically generated according to the template by instantiating it on actual data instances. An XML language describes the spatial layout and the temporal constraints of the media objects. An authoring system and a player have been implemented.


1972 ◽  
Author(s):  
Daniel W. Fullmer ◽  
Tim Gust ◽  
Jerrold Lee Shapiro ◽  
Tom Loomis ◽  
Paul J. Marano

2016 ◽  
Vol 7 (1) ◽  
pp. 240-243
Author(s):  
Desislava Valcheva ◽  
◽  
Rumyana Papancheva ◽  

Author(s):  
А.П. Птичникова ◽  
О.В. Королева ◽  
О.В. Черничкина

Статья посвящена исследованию проблем интеграции объектов медиаархитектуры в сложившееся городское пространство. Являясь частью нового, творческого и интеллектуального обогащения городской среды, медиаархитектура оказывает значительное культурное, социальное и экологическое влияние на городское окружение. Целью работы являются определение и классификация проблем, связанных с негативным воздействием объектов медиаархитектуры на окружающую среду в контексте общественных пространств, а также ночной городской среды. The article is devoted to the study of the problems of integration of media objects in the existing urban space. As part of a new, creative and intellectual enrichment of the urban environment, the media architecture has a significant cultural, social and environmental impact on the urban environment. The aim of the work is to identify and classify the problems associated with the negative impact of media architecture objects on the environment in the context of public spaces, as well as the night city environment.


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