NASH EQUILIBRIUM STRATEGIES REVISITED IN SOFTWARE RELEASE GAMES

Author(s):  
Yasuhiro Saito ◽  
Tadashi Dohi

A software release game was formulated by Zeephongsekul and Chiera [Zeephongsekul, P. & Chiera, C. (1995). Optimal software release policy based on a two-person game of timing. Journal of Applied Probability 32: 470–481] and was reconsidered by Dohi et al. [Dohi, T., Teraoka, Y., & Osaki, S. (2000). Software release games. Journal of Optimization Theory and Applications 105(2): 325–346] in a framework of two-person nonzero-sum games. In this paper, we further point out the faults in the above literature and revisit the Nash equilibrium strategies in the software release games from the viewpoints of both silent and noisy type of games. It is shown that the Nash equilibrium strategies in the silent and noisy of software release games exist under some parametric conditions.

2018 ◽  
Vol 20 (01) ◽  
pp. 1750030 ◽  
Author(s):  
Atsuhiro Satoh ◽  
Yasuhito Tanaka

We examine maximin and minimax strategies for players in a two-players game with two strategic variables, [Formula: see text] and [Formula: see text]. We consider two patterns of game; one is the [Formula: see text]-game in which the strategic variables of players are [Formula: see text]’s, and the other is the [Formula: see text]-game in which the strategic variables of players are [Formula: see text]’s. We call two players Players A and B, and will show that the maximin strategy and the minimax strategy in the [Formula: see text]-game, and the maximin strategy and the minimax strategy in the [Formula: see text]-game are all equivalent for each player. However, the maximin strategy for Player A and that for Player B are not necessarily equivalent, and they are not necessarily equivalent to their Nash equilibrium strategies in the [Formula: see text]-game nor the [Formula: see text]-game. But, in a special case, where the objective function of Player B is the opposite of the objective function of Player A, the maximin strategy for Player A and that for Player B are equivalent, and they constitute the Nash equilibrium both in the [Formula: see text]-game and the [Formula: see text]-game.


2009 ◽  
Vol 11 (03) ◽  
pp. 273-284 ◽  
Author(s):  
BRUNO VISCOLANI

A manufacturer and a retailer are the members of a simple distribution channel for a particular product in a segmented market. The advertising efforts of the two agents have a joint effect on the goodwill of the different market segments and then on the demand. The channel members aim at maximizing their profits, by choosing suitable advertising media and efforts. We focus mainly on competition between manufacturer and retailer, obtaining Nash equilibrium strategies, in the contexts of linear and concave demand. We consider also the possibility of cooperation, obtaining the coordinated channel optimal decisions.


1995 ◽  
Vol 32 (02) ◽  
pp. 470-481 ◽  
Author(s):  
P. Zeephongsekul ◽  
C. Chiera

This paper presents a software release policy based on a two-person game of timing. Existing release policies depend solely on cost factors and ignore the element of competition between rival producers, whereas in our policy both of these factors are taken into consideration. Through a series of preliminary results, it is shown that an optimal release policy exists as a Nash equilibrium point in the space of mixed strategies. We also present numerical examples of this optimal policy applied to software reliability growth models which are based on the non-homogeneous Poisson process.


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