scholarly journals HDUST3 — A chemically realistic, 3-D, NLTE radiative transfer code

2016 ◽  
Vol 12 (S329) ◽  
pp. 390-390
Author(s):  
Alex C. Carciofi ◽  
Jon E. Bjorkman ◽  
Janos Zsargó

AbstractHDUST is a 3D, NLTE radiative transfer code based on the Monte Carlo method. We report on recent advancements on the code, which is now capable of handling He and other elements in the NLTE regime and in 3D configurations. In this contribution we show initial comparisons with CMFGEN, made with spherical wind models composed of H + He.

2008 ◽  
Vol 130 (10) ◽  
Author(s):  
Qiang Cheng ◽  
Huai-Chun Zhou ◽  
Zhi-Feng Huang ◽  
Yong-Lin Yu ◽  
De-Xiu Huang

A time-dependent distribution of ratios of energy scattered by the medium or reflected by the boundary surfaces (DRESOR) method was proposed to solve the transient radiative transfer in a one-dimensional slab. This slab is filled with an absorbing, scattering, and nonemitting medium and exposed to a collimated, incident serial pulse with different pulse shapes and pulse widths. The time-dependent DRESOR values, representing the temporal response of an instantaneous, incident pulse with unit energy and the same incident direction as that for the serial pulse, were proposed and calculated by the Monte Carlo method. The temporal radiative intensity inside the medium with high directional resolution can be obtained from the time-dependent DRESOR values. The transient incident radiation results obtained by the DRESOR method were compared to those obtained with the Monte Carlo method, and good agreements were achieved. Influences of the pulse shape and width, reflectivity of the boundary, scattering albedo, optical thickness, and anisotropic scattering on the transient radiative transfer, especially the temporal response along different directions, were investigated.


2010 ◽  
Vol 6 (S272) ◽  
pp. 214-215
Author(s):  
Brankica Šurlan ◽  
Jiří Kubát

AbstractThe solution of the radiative transfer in an expanding atmospheres using the Monte Carlo method is presented. We applied our method to winds of several OB stars. In our calculation, the velocity and density structure is assumed to be given. Selected line profiles are shown.


2020 ◽  
Vol 2020 (4) ◽  
pp. 25-32
Author(s):  
Viktor Zheltov ◽  
Viktor Chembaev

The article has considered the calculation of the unified glare rating (UGR) based on the luminance spatial-angular distribution (LSAD). The method of local estimations of the Monte Carlo method is proposed as a method for modeling LSAD. On the basis of LSAD, it becomes possible to evaluate the quality of lighting by many criteria, including the generally accepted UGR. UGR allows preliminary assessment of the level of comfort for performing a visual task in a lighting system. A new method of "pixel-by-pixel" calculation of UGR based on LSAD is proposed.


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