“Level Up“: Inauguralkonferenz der Digital Games Research Association

2004 ◽  
Vol 16 (2) ◽  
pp. 80-80
Author(s):  
Christoph Klimmt
Author(s):  
Ashley Brown ◽  
Rafael Bidarra

In 2016, for the first time, the Digital Games Research Association (DiGRA) and the Society for the Advancement of the Science of Digital Games (SASDG) partnered and decided to jointly host an unprecedented gathering of game-related researchers. The result was the largest ever academic conference on games research: the 1st JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG.


Gamer Trouble ◽  
2020 ◽  
pp. 27-65
Author(s):  
Amanda Phillips

This chapter argues that gamers, including academic gamers, use the angry feminist as an abject figure to reinforce gamer identity and impose politically-motivated limitations on what constitutes an “expert” of video games. It historicizes the conversation about harassment in video game culture most recently initiated by the #GamerGate campaign of 2014 by analysing the earlier Fat Princess (2008) and Dickwolves (2010) incidents to show that these encounters rely on hypocritical standards of affective performance and an emphasis on the “right” kinds of knowledge about video games. It then goes on to demonstrate that the conflicts accompanying the formation of game studies as a discipline shares structural similarities with these fan fights. The chapter ends with an analysis of early work on the Grand Theft Auto video games to show that the exclusion of feminist and critical race perspectives in game studies resulted in racist and sexist scholarship. The similarities in fan and academic conflicts about video games demonstrate that feminist epistemology continues to exist at the fringes of acceptable discourse – no more poignantly demonstrated than when #GamerGate discovered the Digital Games Research Association and separated its members into “academic” (legitimate) and “feminist” (illegitimate) experts on video games.


Author(s):  
Marcus Carter ◽  
Thomas Apperley ◽  
Laura Crawford ◽  
Martin Gibbs ◽  
Bjorn Nansen

This special issue of the Transactions of the Digital Games Research Association Journal represent approaches by contemporary Australian scholars in the study of digital games. They responded to the provocation ‘What is Game Studies in Australia?’ the topic of the inaugural conference of the Digital Games Research Association Australia (DiGRAA). This event, held on 17th of June 2014, was a meeting of academic researchers, critics, designers, developers, and artists focused on developing a discussion of what game studies ‘is’ in Australia. The conference focused special attentiveness both to diversity and any particular regional issues that delegates chose to address. These articles illustrate the breadth and variety of approaches which were discussed.


Author(s):  
Hanna Wirman

This paper focuses on the perceived value and importance of the regional chapters of Digital Games Research Association (DiGRA). Drawing on a survey conducted among chapter representatives, the viewpoints of nine regional chapter representatives are discussed, particularly from the point of view of how they contribute to better diversity and inclusiveness in such a large international organization. It answers two questions: 'What are the advantages of having regional chapters?' and 'What exactly constitutes �regional� in the context of DiGRA chapters?' In so doing, the paper establishes regional chapters as important junctures in catering for a wide audience beyond those able and interested in participating in annual DiGRA conferences or partaking in other international events.


Author(s):  
Staffan Björk ◽  
Mathias Fuchs

One of the aims of the Transactions of the Digital Games Research Association (ToDiGRA) is to collect the best received work presented at the DiGRA conferences. This special issue collects some of the highlights from the 2015 edition of the DiGRA conference held in Lüneburg, Germany(May 14-17). The conference theme of “Diversity of play: Games – Cultures – Identities” invited submissions that reflected upon the diversityof games and gaming and this compilation features some of the bestwork on that. As usual, the invited keynote speeches are not an integral part of the Transactions. We did however publish the keynotes in a separate open access publication that you might want to read in parallel with the peer-reviewed articles in this issue. You can find the booklet with the title “Diversity of Play” (ed Mathias Fuchs) published by meson press in Lüneburg available for free download at: http://meson.press/books/diversity-of-play/


Author(s):  
Mahli-Ann Rakkomkaew Butt ◽  
Lars De Wildt ◽  
Rachel Kowert ◽  
Alyea Sandovar

This article examines which bodies have access to participate in Digital Games Research Association (DiGRA) events, and to DiGRA as an organization. It is based on a survey (N=174), among subscribers to the DiGRA 'Gamesnetwork' mailing list. The survey included questions on age, gender, location and career level to gain insight into who is included in the DiGRA community, with further questions on problems and challenges faced by those who have had trouble accessing DiGRA. This paper does not proceed solely by statistical methodology, but draws on feminist theories of embodiment and qualitative methods. Through this diverse methodological approach, the paper analyzes which bodies have difficulties accessing DiGRA�s academic communities and conferences, which practices cause these difficulties, and which policies might be introduced to address these. The survey indicates that young, early-career and women�s bodies are in particularly precarious positions. This situation is perpetuated through various practices of economic and social inaccessibility. Upon reflection, the paper proposes a set of policies to address these practices. We conclude that this survey and its analysis are only a first step to making DiGRA a more diversely inclusive organization.


Author(s):  
Annika Waern ◽  
José Zagal

The Digital Games Research Association - DiGRA - celebrated its 10th anniversary in 2011. Espen Aarseth declared 2001 as the “year one of computer game studies as an emerging, viable, international, academic field” (Aarseth 2001). As of this writing, the DIGRA conference has been organized five times and DiGRA is now taking the next step, to publish its own journal.


Author(s):  
José P. Zagal ◽  
Roger Altizer

The Transactions of the Digital Games Research Association (ToDiGRA) collects some of the finest work presented at the DiGRA conferences. This issue continues in that tradition, and further acknowledges the breadth and variety of the scholarly work presented at the 2014 edition of the DiGRA conference held in Snowbird, Utah (August 3-6).


Author(s):  
Martin Gibbs ◽  
Matteo Bittanti ◽  
Riccardo Fassone

The 2018 Digital Games Research Association International Conference (DIGRA 2018), The Game is the Message was held at the Campus Luigi Einaudi of Turin University, Italy, 25-28 July 2018. Since it was first held in 2003, the DiGRA International Conference series provides a venue for the presentation and discussion of games-related research from multiple and diverse research disciplines.


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