scholarly journals Depth perception as a function of motion parallax and absolute-distance information.

Author(s):  
Mika E. Ono ◽  
Josée Rivest ◽  
Hiroshi Ono
2018 ◽  
Author(s):  
Paul Linton

The visual system is supposed to extract distance information from the environment in order to scale the size and distance of objects in the visual scene. The purpose of this article is to challenge this account in three stages: First, I identify three shortcomings of the literature on vergence as our primary cue to near distances. Second, I present the results from two experiments that control for these shortcomings, but at the cost of eradicating vergence and accommodation as effective distance cues (average gain of y = 0.161x + 38.64). Third, I argue that if all our cues to distance are either (a) ineffective (vergence; accommodation; motion parallax), (b) merely relative (angular size; diplopia), or (c) merely cognitive (familiar size; vertical disparity), then the visual system does not appear to extract absolute distance information, and we should be open to the possibility that vision functions without scale.


Perception ◽  
2019 ◽  
Vol 48 (4) ◽  
pp. 338-345
Author(s):  
Soyogu Matsushita ◽  
Hiroshi Ono

We examined whether the thresholds of motion and depth perception produced by motion parallax could be specified by the concept of a disparity gradient. We manipulated both the motion parallax amplitude and the angular separation of two dots and calculated the percentages of trials in which participants perceived motion or depth. The results showed that the amplitude of motion parallax for the threshold increased as the separation became larger with the gradients of 0.023, 0.072, and 0.430 for the lower depth, the lower motion, and the upper depth thresholds, respectively. These findings indicate that the gradient is a useful concept to specify the motion and depth thresholds together rather than parallax amplitude alone.


Perception ◽  
1979 ◽  
Vol 8 (2) ◽  
pp. 125-134 ◽  
Author(s):  
Brian Rogers ◽  
Maureen Graham

The perspective transformations of the retinal image, produced by either the movement of an observer or the movement of objects in the visual world, were found to produce a reliable, consistent, and unambiguous impression of relative depth in the absence of all other cues to depth and distance. The stimulus displays consisted of computer-generated random-dot patterns that could be transformed by each movement of the observer or the display oscilloscope to simulate the relative movement information produced by a three-dimensional surface. Using a stereoscopic matching task, the second experiment showed that the perceived depth from parallax transformations is in close agreement with the degree of relative image displacement, as well as producing a compelling impression of three-dimensionality not unlike that found with random-dot stereograms.


2009 ◽  
Vol 49 (15) ◽  
pp. 1969-1978 ◽  
Author(s):  
Mark Nawrot ◽  
Keith Stroyan

2000 ◽  
Vol 9 (1) ◽  
pp. 15-24 ◽  
Author(s):  
Jeffrey W. McCandless ◽  
Stephen R. Ellis ◽  
Bernard D. Adelstein

Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, had-mounted display. Distance information was available through motion parallax produced as the observers rocked side to side. The apparent stability of the virtual object was impaired by a time delay between the observers' head motions and the corresponding change in the object position on the display. Localizations were made for four time delays (31 ms, 64 ms, 131 ms, and 197 ms) and three depicted distances (75 cm, 95 cm, and 113 cm). The errors in localizations increased systematically with time delay and depicted distance. A model of the results shows that the judgment error and lateral projected position of the virtual object are each linearly related to time delay.


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