You are What You Play: Video Game Experience and Cognitive Control

2010 ◽  
Author(s):  
Kira M. Bailey ◽  
Rob West ◽  
Craig A. Anderson
2015 ◽  
Vol 78 (1) ◽  
pp. 218-241 ◽  
Author(s):  
Pedro Cardoso-Leite ◽  
Rachel Kludt ◽  
Gianluca Vignola ◽  
Wei Ji Ma ◽  
C. Shawn Green ◽  
...  

Nature ◽  
2013 ◽  
Vol 501 (7465) ◽  
pp. 97-101 ◽  
Author(s):  
J. A. Anguera ◽  
J. Boccanfuso ◽  
J. L. Rintoul ◽  
O. Al-Hashimi ◽  
F. Faraji ◽  
...  

2010 ◽  
Vol 47 (1) ◽  
pp. 34-42 ◽  
Author(s):  
Kira Bailey ◽  
Robert West ◽  
Craig A. Anderson

2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S721-S721
Author(s):  
Soledad Ballesteros ◽  
Jennifer Rieker ◽  
josé M Reales ◽  
julia Mayas ◽  
María Pilar Jiménez ◽  
...  

Abstract Previous research suggests that both cognitive training and physical exercise help to maintain brain health and cognitive functions that decline with age. The main objectives of this four-arms RCT are (1) to investigate the synergetic effects of a group-based multidomain training program that combines cognitive video-game training with physical exercise, in comparison to those produced by cognitive training combined with physical control activity, physical training combined with cognitive control activity, or a combination of both control activities; (2) to investigate in a memory-based task switching task whether event Related Potential (ERP) latencies of the P2 component are shorter, and N2 and P3b components are enhanced after training; and (3) to find out whether possible enhancements persist after a 3-month period without training. One hundred and twenty participants will be randomly assigned to one of the four combinations of cognitive training and physical exercise. The cognitive component will be either video-game training (cognitive intervention, CI) or video games not specifically designed to train cognition (cognitive control, CC). The physical exercise component will either emphasize endurance, strength, and music-movement coordination (exercise intervention, EI) or stretching, toning and relaxation (exercise control, EC). This RCT will investigate the short and long-term effects of combined multi-domain training compared to cognitive training and physical training alone, on executive control and memory functions of healthy older adults, in comparison with the performance of an active control group. This trial is an ongoing project started in 2018. Trial registration: Clinicaltrials.gov ID: NCT03823183; https://register.clinicaltrials.gov/


Author(s):  
Michaela Rice ◽  
Alexis Lease ◽  
MaLia Walker ◽  
Kira Bailey

The current study examined the effects of brief video game exposure on cognitive control using event-related potentials (ERPs). Cognitive control was assessed by ERP components associated with the ability to detect (N2) and resolve (SP) conflict when the conflict was either expected or unexpected. After playing either an action or strategy video game, participants completed a counting Stroop task while ERPs were recorded. The proportion of congruent to incongruent trials was manipulated across blocks to create conditions where conflict was expected or unexpected. While visual inspection of the behavioral and neural data revealed interesting patterns by video game, none of those effects were statistically significant. This is consistent with some previous work and inconsistent with other published data, suggesting that there is still much to learn about the relationship between cognitive control and video game experience.


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