A Videogame for Stress Management: Effects of physical similarity between the player and game character on learning how to manage stress.
2003 ◽
Vol 25
(1)
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pp. 66-73
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Keyword(s):
2008 ◽
Vol 65
(4)
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pp. 389-401
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Keyword(s):
2009 ◽
Vol 23
(5)
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pp. 580-591
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1999 ◽
Vol 61
(1)
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pp. 127
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2005 ◽
Vol 12
(4)
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pp. 218-226
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