Max Headcase: Training therapists with virtual patients

2008 ◽  
Author(s):  
Eilene Zimmerman
Keyword(s):  
2018 ◽  
Vol 2018 ◽  
pp. 1-7 ◽  
Author(s):  
Zalika Klemenc-Ketis ◽  
Branka Cagran ◽  
Dejan Dinevski

Introduction. A “virtual patient” is defined as a computer program which simulates real patients’ cases. The aim of this study was to determine whether the inclusion of virtual patients affects the level of factual knowledge of family medicine students at the undergraduate level. Methods. This was a case-controlled prospective study. The students were randomly divided into experimental (EG: N=51) and control (CG: N=48) groups. The students in the EG were asked to practice diagnosis using virtual patients instead of the paper-based clinical cases which were solved by the students in the CG. The main observed variable in the study was knowledge of family medicine, determined by 50 multiple choice questions (MCQs) about knowledge of family medicine. Results. There were no statistically significant differences in the groups’ initial knowledge. At the final assessment of knowledge, there were no statistically significant differences between the groups, but there was a statistically significant difference between their initial and final knowledge. Conclusions. The study showed that adding virtual patient cases to the curriculum, instead of paper clinical cases, did not affect the level of factual knowledge about family medicine. Virtual patients can be used, but a significant educational outcome is not expected.


2015 ◽  
Vol 32 (10) ◽  
pp. 3228-3237 ◽  
Author(s):  
D. Teutonico ◽  
F. Musuamba ◽  
H. J. Maas ◽  
A. Facius ◽  
S. Yang ◽  
...  

In Practice ◽  
2002 ◽  
Vol 24 (4) ◽  
pp. 221-223 ◽  
Author(s):  
Bob Michell
Keyword(s):  

2015 ◽  
Vol 11 (2) ◽  
Author(s):  
LeRoy Heinrichs ◽  
Parvati Dev ◽  
Dick Davies

AbstractFollowing their introduction at the beginning of the 21st century, interactive or dynamic Virtual Patients are beginning to be used more widely in clinical education. They can be seen as being at the end of a continuum of simulation technical complexity, having been earlier developed on a wide range of “media”: human actors, paper, video, physical mannequins, etc. This paper focuses on the current emergent more complex Virtual Patients in three-dimensional (3D) immersive clinical environments. In these environments,


2017 ◽  
Vol 47 (1) ◽  
pp. 99-103 ◽  
Author(s):  
Monika Sobocan ◽  
Neja Turk ◽  
Dejan Dinevski ◽  
Radovan Hojs ◽  
Breda Pecovnik Balon

2016 ◽  
Vol 27 (6) ◽  
pp. 451-454 ◽  
Author(s):  
Monika Sobocan ◽  
Zalika Klemenc-Ketis

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