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Using keystroke and mouse dynamics for user identification in the online collaborative game League of Legends
7th International Conference on Imaging for Crime Detection and Prevention (ICDP 2016)
◽
10.1049/ic.2016.0076
◽
2016
◽
Cited By ~ 2
Author(s):
I. da Silva Beserra
◽
L. Camara
◽
M. Da Costa-Abreu
Keyword(s):
User Identification
◽
Collaborative Game
◽
Mouse Dynamics
◽
League Of Legends
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References
An empirical biometric-based study for user identification with different neural networks in the online game League of Legends
2018 International Joint Conference on Neural Networks (IJCNN)
◽
10.1109/ijcnn.2018.8489164
◽
2018
◽
Author(s):
Valmiro Ribeiro da Silva
◽
Marjory Da Costa-Abreu
Keyword(s):
Neural Networks
◽
Online Game
◽
User Identification
◽
League Of Legends
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Comparing classification algorithm for mouse dynamics based user identification
2012 IEEE Fifth International Conference on Biometrics: Theory, Applications and Systems (BTAS)
◽
10.1109/btas.2012.6374551
◽
2012
◽
Cited By ~ 10
Author(s):
Chao Shen
◽
Zhongmin Cai
◽
Roy A. Maxion
◽
Guang Xiang
◽
Xiaohong Guan
Keyword(s):
Classification Algorithm
◽
User Identification
◽
Mouse Dynamics
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Spielimmanentes Erregungspotenzial bei problematischen und pathologischen League of Legends – Spielern
10.1055/s-0039-1696109
◽
2019
◽
Author(s):
A Kessler
◽
KW Müller
◽
T Rosenkranz
◽
K Wölfling
Keyword(s):
League Of Legends
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WHY GAME PLAYERS PURCHASE LUXURY ITEMS IN ONLINE GAME? - FOCUSING UPON LUXURY SKIN IN LEAGUE OF LEGENDS
Global Fashion Management Conference
◽
10.15444/gfmc2015.06.03.03
◽
2015
◽
Vol 6
(3)
◽
pp. 877-877
Author(s):
Sang Jin Kim
◽
◽
Kyong Ryul Koo
◽
Honglei Liu
◽
Kyung Hoon Kim
Keyword(s):
Online Game
◽
Game Players
◽
League Of Legends
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Design and operation of online user identification systems � Code of practice
10.3403/30379130
◽
2020
◽
Keyword(s):
User Identification
◽
Code Of Practice
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Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
◽
10.1145/3313831.3376193
◽
2020
◽
Author(s):
Susanne Poeller
◽
Nicola Baumann
◽
Regan L. Mandryk
Keyword(s):
League Of Legends
◽
Power Play
Download Full-text
User Identification Across Multiple Smart Pill Bottle Systems
Proceedings of the 20th International Conference on Information Processing in Sensor Networks (co-located with CPS-IoT Week 2021)
◽
10.1145/3412382.3458783
◽
2021
◽
Author(s):
Murtadha Aldeer
◽
Richard E. Howard
◽
Richard P. Martin
◽
Jorge Ortiz
Keyword(s):
User Identification
◽
Pill Bottle
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A Scalable Extreme Learning Machine (S-ELM) for Class-incremental ECG-based User Identification
2021 IEEE International Symposium on Circuits and Systems (ISCAS)
◽
10.1109/iscas51556.2021.9401716
◽
2021
◽
Author(s):
Cheng-Lin Lee
◽
Yi-Ta Chen
◽
An-Yeu Andy Wu
Keyword(s):
Extreme Learning Machine
◽
User Identification
◽
Learning Machine
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Short Paper: User Identification across Online Social Networks Based on Similarities among Distributions of Friends’ Locations
2019 IEEE International Conference on Big Data (Big Data)
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10.1109/bigdata47090.2019.9006186
◽
2019
◽
Author(s):
Kazufumi KOJIMA
◽
Keisuke IKEDA
◽
Masahiro TANI
Keyword(s):
Social Networks
◽
Online Social Networks
◽
Short Paper
◽
User Identification
Download Full-text
Misactivation detection and user identification in smart home speakers using traffic flow features
Proceedings of the 14th ACM Conference on Security and Privacy in Wireless and Mobile Networks
◽
10.1145/3448300.3468289
◽
2021
◽
Author(s):
Batyr Charyyev
◽
Mehmet Hadi Gunes
Keyword(s):
Traffic Flow
◽
Smart Home
◽
User Identification
◽
Flow Features
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