Book ReviewInformation Technology in Health Science Education

1979 ◽  
Vol 301 (5) ◽  
pp. 280-281
Author(s):  
Robert G. Votaw
Author(s):  
Christian Moro ◽  
Zane Štromberga ◽  
Allan Stirling

Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of environment due to its limited processing power. This study aimed to compare performance in an anatomical knowledge test between two virtual reality headsets, the Oculus Rift and Gear VR, as well as to investigate student perceptions and adverse health effects experienced from their use. An identical lesson on spine anatomy was presented to subjects using either the Oculus Rift or Gear VR, with no significant differences observed in test scores from participants using either device, with both groups answering 60% of the questions correctly. However, 40% of participants experienced significantly higher rates of nausea and blurred vision when using the Gear VR (P < 0.05). It was established that the more cost effective mobile-based VR was just as suitable for teaching isolated-systems than the more expensive desktop-based VR. These outcomes show great promise for the effective use of mobile-based virtual reality devices in medical and health science education.


2015 ◽  
pp. 95-100
Author(s):  
Juan A. Juanes ◽  
Pablo Ruisoto

The objective of this special issue under the title “Technological advances and teaching innovation applied to health science education” is to improve health science education, to encourage the information exchange and dissemination regarding different training aspects in medical science. Technological procedures in teaching entail an important adequacy and teaching content analysis to transmit and be acquired by students, as well as their careful presentation so that the message and knowledge reach the student more effectively. Due to this, the design of technological applications is very important so that is becomes attractive to the user, and the time spent in the learning process helps optimize it and facilitate its knowledge. The authors will introduce, to teachers and researchers, current technological application tools and their possibilities in education; providing complementary training elements that help improve the teaching and learning process in health sciences. How these application of computer technologies in education broadens the action and intercommunication possibilities between teachers and students, allowing access to new means of exploration and representation, together with new ways to access knowledge through diverse types of tools: powerful body structure visualization, multimedia imagery, computer simulations, stereoscopic visualization, virtual and augmented reality techniques, computer platforms for resource and document storage and mobile devices will be further discussed.


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