Chapter 4. Manual exploration and haptic perception in infants

Author(s):  
Arlette Streri
GigaScience ◽  
2020 ◽  
Vol 9 (12) ◽  
Author(s):  
Ariel Rokem ◽  
Kendrick Kay

Abstract Background Ridge regression is a regularization technique that penalizes the L2-norm of the coefficients in linear regression. One of the challenges of using ridge regression is the need to set a hyperparameter (α) that controls the amount of regularization. Cross-validation is typically used to select the best α from a set of candidates. However, efficient and appropriate selection of α can be challenging. This becomes prohibitive when large amounts of data are analyzed. Because the selected α depends on the scale of the data and correlations across predictors, it is also not straightforwardly interpretable. Results The present work addresses these challenges through a novel approach to ridge regression. We propose to reparameterize ridge regression in terms of the ratio γ between the L2-norms of the regularized and unregularized coefficients. We provide an algorithm that efficiently implements this approach, called fractional ridge regression, as well as open-source software implementations in Python and matlab (https://github.com/nrdg/fracridge). We show that the proposed method is fast and scalable for large-scale data problems. In brain imaging data, we demonstrate that this approach delivers results that are straightforward to interpret and compare across models and datasets. Conclusion Fractional ridge regression has several benefits: the solutions obtained for different γ are guaranteed to vary, guarding against wasted calculations; and automatically span the relevant range of regularization, avoiding the need for arduous manual exploration. These properties make fractional ridge regression particularly suitable for analysis of large complex datasets.


Infancy ◽  
2003 ◽  
Vol 4 (1) ◽  
pp. 141-156 ◽  
Author(s):  
Sophia L. Pierroutsakos ◽  
Judy S. DeLoache
Keyword(s):  

2005 ◽  
Vol 24 (9) ◽  
pp. 691-702 ◽  
Author(s):  
William R. Provancher ◽  
Mark R. Cutkosky ◽  
Katherine J. Kuchenbecker ◽  
Günter Niemeyer

1981 ◽  
Vol 139 (3) ◽  
pp. 320-323 ◽  
Author(s):  
Eduardo Berger ◽  
Martin S. Gillieson ◽  
Jack H. Walters
Keyword(s):  

2008 ◽  
Vol 1 (1) ◽  
pp. 19-26 ◽  
Author(s):  
J.M. Ehrich ◽  
M. Flanders ◽  
J.F. Soechting

1999 ◽  
Author(s):  
M. Sile O’Modhrain

Abstract In this paper, we present the results of a pilot study that examines whether restricting how people can explore objects haptically effects the object attributes they notice and the efficiency with which they can perform a simple sorting task. 25 observers were each randomly assigned to one of five exploration conditions: two hands (the control), one hand, thumb/forefinger, one finger, or probe. All observers performed a series of two-bin sorts. Stimuli were eight multi-propertied cubes which could be divided into two equal bins according to three properties: size, texture, and compliance. Preliminary results indicate that the restrictions on manual exploration we imposed affected both the exploratory procedures observers chose to use and the efficiency with which they could perform the task. Haptic interface designs inevitably restrict the exploratory procedures available to the user. This study attempts to determine the cost of these restrictions on the efficiency with which a user can explore multi-propertied objects in a virtual or telepresence environment.


2000 ◽  
Author(s):  
Scott L. Springer ◽  
Nicola J. Ferrier

Abstract DECAFF is a method for design and control of haptic interfaces that utilizes a DE-Coupled Actuator and Feed-Forward control. In this paper results of an experimental investigation are presented that quantify improved human haptic perception while using the DECAFF system, compared to the traditional haptic interface design and control systems. Perception improvements include the increased stability for rigid surfaces and increased ability of subjects to accurately identify initial contact with virtual surface boundaries. Traditional haptic interfaces employ an actuator directly coupled to the human operator that provides a force proportional to wall penetration distance and velocity. The DECAFF paradigm for design and control of haptic displays utilizes a de-coupled actuator and pre-contact distance sensing as a feed forward control term to improve stability and response performance. A human perception experiment has been performed that compares the touch sensation of the subjects for both the DECAFF system and traditional approaches to haptic display. In the human factors study the quality of rigid body display is evaluated in addition to the sensitivity of touch experienced by the subjects while making initial contact with virtual surfaces.


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