haptic interface
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2022 ◽  
pp. 1-18
Author(s):  
Merve Bazman ◽  
Nural Yilmaz ◽  
Ugur Tumerdem

Abstract In this paper, a novel 4 degrees-of-freedom articulated parallel forceps mechanism with a large orientation workspace (±/−90deg in pitch and yaw, 360deg in roll rotations) is presented for robotic minimally invasive surgery. The proposed 3RSR-1UUP parallel mechanism utilizes a UUP center-leg which can convert thrust motion of the 3RSR mechanism into gripping motion. This design eliminates the need for an additional gripper actuator, but also introduces the problem of unintentional gripper opening/closing due to parasitic motion of the 3RSR mechanism. Here, position kinematics of the proposed mechanism, including the workspace, is analyzed in detail, and a solution to the parasitic motion problem is provided. Human in the loop simulations with a haptic interface are also performed to confirm the feasibility of the proposed design.


2021 ◽  
Author(s):  
Jasper Schol ◽  
Jelle Hofland ◽  
Cock J.M. Heemskerk ◽  
David A. Abbink ◽  
Luka Peternel

2021 ◽  
Author(s):  
Seigo Okada ◽  
Yasunao Okazaki ◽  
Yusuke Kato ◽  
Jun Ozawa ◽  
Takeshi Ando

2021 ◽  
Vol 103 (3) ◽  
Author(s):  
Carlo Masone ◽  
Paolo Stegagno

AbstractThis paper presents a novel bilateral shared framework for a cooperative aerial transportation and manipulation system composed by a team of micro aerial vehicles with a cable-suspended payload. The human operator is in charge of steering the payload and he/she can also change online the desired shape of the formation of robots. At the same time, an obstacle avoidance algorithm is in charge of avoiding collisions with the static environment. The signals from the user and from the obstacle avoidance are blended together in the trajectory generation module, by means of a tracking controller and a filter called dynamic input boundary (DIB). The DIB filters out the directions of motions that would bring the system too close to singularities, according to a suitable metric. The loop with the user is finally closed with a force feedback that is informative of the mismatch between the operator’s commands and the trajectory of the payload. This feedback intuitively increases the user’s awareness of obstacles or configurations of the system that are close to singularities. The proposed framework is validated by means of realistic hardware-in-the-loop simulations with a person operating the system via a force-feedback haptic interface.


Actuators ◽  
2021 ◽  
Vol 10 (10) ◽  
pp. 245
Author(s):  
Takehito Kikuchi ◽  
Tetsumasa Takano ◽  
Akinori Yamaguchi ◽  
Asaka Ikeda ◽  
Isao Abe

Magnetorheological fluids (MRFs) are composite materials made of ferromagnetic particles, medium oils, and several types of additives. We have developed an actuation system for the fine haptic control of leader-follower robots. In this study, we developed a haptic interface with two link-type twin-driven MR fluid actuators and two MR fluid brakes for a teleoperation endoscopic surgery system and conducted evaluation tests for a remote operational task with a leader-follower robot system. For evaluations, we adopted the NASA-TLX questionnaire as a subjective assessment method. According to the experimental results, the total success rates were 0.462, 0.333, and 0.591, for the first haptic, middle no-haptic, and second haptic phases, respectively. The force information of the haptic forceps helped users to perceive grasping sensation on their fingers. Statistical analyses on the answers to the questionnaire indicate no significant differences. However, a decreasing tendency in the mental stress in the complicated manipulation tasks for fragile objects is observed.


2021 ◽  
Vol 14 (3) ◽  
pp. 1-14
Author(s):  
Silvia Ceccacci ◽  
Andrea Generosi ◽  
Alma Leopardi ◽  
Maura Mengoni ◽  
And Ferruccio Mandorli

This article reports the results of a research aimed to evaluate the ability of a haptic interface to improve the user experience (UX) with virtual museum systems. In particular, two user studies have been carried out to (1) compare the experience aroused during the manipulation of a 3D printed replica of an artifact with a pen-like stylus with that aroused during the interaction (visual and tactile) with a 3D rendering application using a haptic interface and PC monitor, and (2) compare the users’ perceived usability and UX among a traditional mouse-based desktop interface, haptic interface, and haptic gamified interface based on the SUS scale and the AttrakDiff2 questionnaire. A total of 65 people were involved. The considered haptic application is based on the haptic device Omega 6 produced by Force Dimension, and it is a permanent attraction of the Museo Archeologico Nazionale delle Marche. Results suggest that the proposed haptic interface is suitable for people who commonly use mouse-based computer interaction, but without previous experience with haptic systems, and provide some insights useful to better understand the role of haptic feedback and gamification in enhancing UX with virtual museums, and to guide the development of other similar applications in the future.


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