Radan Martinec & Theo van Leeuwen. The Language of New Media Design: Theory and Practice.

2009 ◽  
Vol 17 (1) ◽  
pp. 74-75
Author(s):  
Kelley K. Gottschang
Author(s):  
Randi Delfo Putra ◽  
Titi Sri Wahyuni

Learning media is one important factor in achieving learning objectives. Proper learning media can increase student interest in learning so that learning can take place optimally. Basic Graphic Design subjects is one of the subjects for class X vocational IT which consists of design theory and practice. Interactive learning media is needed to support the learning process. The solution offered is an interactive learning media based on Android. The application development method is prototyping. The final project is designed in the form of an android-based interactive learning media application that students can benefit anytime and anywhere. In the application there are several main menus including the kd1, kd2, kd3 menus, application guides, and about applications. With this application it is hoped that it can improve student understanding in learning Basic Graphic Design. Keywords: Android, Media, Design, Interactive


Leonardo ◽  
2011 ◽  
Vol 44 (2) ◽  
pp. 133-138
Author(s):  
Johann van der Merwe ◽  
Julia Brewis

It is now an accepted maxim in design theory and practice that real-world problems needing the attention of design practitioners are not neat and well-structured, but ill-structured and “wicked”—part of a larger, complex social situation. For design education, then, to take its lead from contemporary social, political and economic structures, it will have to seriously re-think its problem-solving paradigms. The authors investigate the use of self-generating learning narratives in the classroom and contrast the approach they introduce with the still-too-prevalent notion that knowledge can be transferred from teacher to student. Their methodology draws from ideas formulated by Maturana and Varela on autopoiesis, specifically the notion of co-ontogenic drift.


1988 ◽  
Vol 83 (403) ◽  
pp. 909
Author(s):  
Dallas E. Johnson ◽  
Charles E. McCulloch ◽  
Steven J. Schwager ◽  
George Casella ◽  
Shayle R. Searle

Author(s):  
Myounghoon Jeon

While design theories in visual displays have been well developed and further refined, relatively little research has been conducted on design theories and models in auditory displays. The existing discussions mainly account for functional mappings between sounds and referents, but these do not fully address design aspects of auditory displays. To bridge the gap, the present proposal focuses on design affordances in sound design among many design constructs. To this end, the definition and components of design affordances are briefly explored, followed by the auditory display examples of those components to gauge whether sound can deliver perceived affordances in interactive products. Finally, other design constructs, such as feedback and signifier, are discussed together with future work. This exploratory proposal is expected to contribute to elaborating sound design theory and practice.


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