Young Citizens and New Media: Learning for Democratic Participation, by Peter Dahlgren

2008 ◽  
Vol 5 (4) ◽  
pp. 411-413
Author(s):  
Shakuntala Banaji
2014 ◽  
pp. 502-522 ◽  
Author(s):  
Ana Belén García Varela ◽  
Héctor Del Castillo ◽  
David Herrero ◽  
Natalia Monjelat ◽  
Mirian Checa

2021 ◽  
Vol 5 (10) ◽  
pp. 34-39
Author(s):  
Zhi Li

As a media learning platform, the “Learning Power” platform integrates the advantages of the internet, big data, and new media. Through the supply of massive explicit and implicit learning resources as well as the construction of the interactive space of “Learning Power,” it fully embodies the education mechanism of moral education. Specifically, it is reflected in the distinctive political position and the education goal mechanism of “moral education,” the education operation mechanism of “explicit and implicit unity,” the learning mechanism of “autonomy and cooperation integration,” and the feedback incentive mechanism of “gamification.” The organic combination and interactive operation of these four mechanisms form a collaborative education mechanism system of goal orientation, education operation, learning process, and feedback incentive.


Author(s):  
Robinson Situmorang ◽  
Cecep Kustandi ◽  
Santi Maudiarti ◽  
Retno Widyaningrum ◽  
Diana Ariani

Education is a place to introduce culture and micro, small and medium enterprises in areas far from the capital. In Technology Education Study Program, Universitas Negeri Jakarta has the vision to produce educators and education personnel in the field of learning to engineer based on academic principles and ethics. Engineering new media learning through augmented reality becomes a tool for lectures introducing SMEs. For this reason, researchers collaborated with material expert lecturers,  design experts,  media experts, and 30 students in developing augmented reality as a new learning application. The results of the review obtained from the instructional design experts were 3.20, material expert 3,30, and media experts 3.14. Based on the test results obtained from students in the one-to-one stage of 3.55; and at the small group stage of 3.23. Based on the results of the evaluation, it can be concluded that Augmented Reality can be implemented and used to introduce SMEs to college students. Students can use this product as material strengthening in engineering learning using new media applications


2018 ◽  
Vol 20 (1) ◽  
pp. 4-73
Author(s):  
Koeli Moitra Goel

The sense of a nation as a cohesive entity bound by a distinct language, culture, and traditions has been increasingly challenged in the age of globalization. Any discussion of national identity unfolds on a ground which is complicated and fluid. It is often defined by mass migrations across volatile regions and immigration debates within most organized societies, and also contingent upon unforeseen roles played by social media in crucial fields of politics, democratic participation, and communication. India’s national identity has undergone a drastic transformation in the era of globalization and media proliferation. This monograph examines conspicuous spaces and moments of material and digital life in the National Capital Region to understand the underlying momentum for the metaphorical construction of a “New India” and to provide an analytical framework for political and cultural transactions that have defined the nation’s journey toward a new identity and national imagination. Drawing from ethnographic fieldwork in India, print and new media analysis, and archival research, I examine globalization’s uneven effects and how global culture has often destabilized, but numerously reinforced, various power structures within the nation.


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