scholarly journals Application of augmented reality and close range photogrammetry technology for mapping of cultural heritage areas (case study: Ai Renung Site, Sumbawa Regency)

Author(s):  
A A H Aljabar ◽  
A B Cahyono ◽  
H Hidayat
2020 ◽  
Vol 11 (22) ◽  
pp. 15 ◽  
Author(s):  
José Gabriel Andrade ◽  
Patrícia Dias

<p>In the last two decades, contemporary society has been conceptualized and discussed around the assumption that digital technologies are its most defining feature. Jean Baudrillard’s take on the Fable of Borges suggests a replacement of the physical world by a virtual experiencing life, setting the tone for a pessimistic and somewhat fearful attitude towards technological development. On the verge of the dissemination of disruptive innovations that can be described under the “umbrella” of Internet of Things (IoT), we observe not a replacement, but a deep and complex intertwining of online and offline experiences, sketching the contours of what can become a phygital society. This alternative conceptualization of our contemporary society, combined with the possibilities of technological development, affords new opportunities for the expression and experiencing of culture, and also for the creative industries. In our research, we explore the impact of one augmented reality (AR) app designed for one of the landmarks of the Portuguese cultural heritage, Quinta da Regaleira. We explored this single-case study using qualitative data collection techniques, aiming to discuss the positive and negative outcomes of this innovation, both for the dynamizing of cultural heritage, and for the visitors. The article provides useful information for heritage spaces that wish to follow this path. It describes the main steps to be taken in the production of content and provides examples of the narrative model that helps people to visit the space and obtain information, knowing stories relevant to the past and present of the cultural heritage. The objective is to clarify, finally, due to the research developed in the Quinta da Regaleira case study, what kind of stories and experiences can be narrated, the strengths of this application, its limitations, and paths for future investigations.</p>


2011 ◽  
Vol 6 ◽  
pp. 185-192
Author(s):  
Melanie Kirchhöfer ◽  
Jim Chandler ◽  
Rene Wackrow

Cultural heritage is under a constant threat of damage or even destruction and comprehensive and accurate recording is necessary to attenuate the risk of losing heritage or serve as basis for reconstruction. Cost effective and easy to use methods are required to record cultural heritage, particularly during a world recession, and close-range photogrammetry has proven potential in this area. Off-the-shelf digital cameras can be used to rapidly acquire data at low cost, allowing non-experts to become involved. Exterior orientation of the camera during exposure ideally needs to be established for every image, traditionally requiring known coordinated target points. Establishing these points is time consuming and costly and using targets can be often undesirable on sensitive sites. MEMS-based sensors can assist in overcoming this problem by providing small-size and low-cost means to directly determine exterior orientation for close-range photogrammetry. This paper describes development of an image-based recording system, comprising an off-the-shelf digital SLR camera, a MEMS-based 3D orientation sensor and a GPS antenna. All system components were assembled in a compact and rigid frame that allows calibration of rotational and positional offsets between the components. The project involves collaboration between English Heritage and Loughborough University and the intention is to assess the system’s achievable accuracy and practicability in a heritage recording environment. Tests were conducted at Loughborough University and a case study at St. Catherine’s Oratory on the Isle of Wight, UK. These demonstrate that the data recorded by the system can indeed meet the accuracy requirements for heritage recording at medium accuracy (1-4cm), with either a single or even no control points. As the recording system has been configured with a focus on low-cost and easy-to-use components, it is believed to be suitable for heritage recording by non-specialists. This offers the opportunity for lay people to become more involved in their local heritage, an important aspiration identified by English Heritage. Recently, mobile phones (smartphones) with integrated camera and MEMS-based orientation and positioning sensors have become available. When orientation and position during camera exposure is extracted, these phones establish off-the-shelf systems that can facilitate image-based recording with direct exterior orientation determination. Due to their small size and low-cost they have potential to further enhance the involvement of lay-people in heritage recording. The accuracy currently achievable will be presented also.


2021 ◽  
Author(s):  
Abdullah Taha Ahmed Albourae

There are various surveying techniques used in the field of cultural heritage documentation. Close Range Photogrammetry (CRP) and Terrestrial Laser Scanning (TLS) techniques have been widely used in 3D modeling applications. Various research studies integrate these techniques to enhance the quality of the data acquired. The main objective of this research is to assess the accuracy of TLS and CRP. The two methods are applied to two culture heritage case studies, which are located in the historic district in Jeddah, Saudi Arabia. The data obtained from both techniques is compared with data captured using traditional surveying techniques as reference data. The results show that TLS tends to be more accurate than CRP. In the first case study (Bab Makkah), CRP and TLS produced 0.044 m and 0.008 m overall RMS error, respectively; while CRP produced 0.025 m and TLS produced 0.021 m in the second case study (Bab Sharif).


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


Heritage ◽  
2019 ◽  
Vol 2 (3) ◽  
pp. 2243-2254 ◽  
Author(s):  
Vincenzo Barrile ◽  
Antonino Fotia ◽  
Gabriele Candela ◽  
Ernesto Bernardo

The Riace Bronzes are two full-size bronzes cast around the 5th century BC, located at the ‘Museo Archeologico Nazionale della Magna Grecia’ in Reggio Calabria; they truly represent significant sculptural masterpieces of Greek art in the world due to their outstanding manufacture. This paper describes the methodology for the achievement of a 3D model of the two sculptures lead by the Geomatics Laboratory of the Department of Civil, Energetic, Environmental and Material Engineering (DICEAM) of the Mediterranean University of Reggio Calabria. 3D modeling is based on the use of imaging techniques such as digital photogrammetry and computer vision. The achieved results demonstrate the effectiveness of the technique used in the cultural heritage field for the creation of a digital production and replication through 3D printing. Moreover, when considering renewed interest in the context of international museological studies, augmented reality (AR) innovation represents a new method for amplifying visitor numbers into museums despite concerns over returns on investment. Thus, in order to further valorize and disseminate archaeological heritage, we are developing an app for tourism purposes. The created app allows the user, in real time, to obtain additional information on the object of investigation, even allowing them to view the 3D model in AR.


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