scholarly journals Ocean Simulation Based on Particle System

Author(s):  
Gen Li ◽  
Jing Zhang ◽  
Jing Yang
2013 ◽  
Vol 33 (7) ◽  
pp. 2059-2062 ◽  
Author(s):  
Xiuliang CHEN ◽  
Yingjie LIANG ◽  
Fuliang GUO

Author(s):  
Pan Qiuyu ◽  
Bi Shuoben ◽  
Lu Lianghu ◽  
Shi Yin

2010 ◽  
Vol 44-47 ◽  
pp. 3601-3605
Author(s):  
Jian Ni ◽  
Hong Xia Liu

Flame simulation in computer graphics has been the most challenging problems. According to the key problem of real time and reality in flame simulation based on particle system, a new flame model based on improved particle system and the texture mapping is proposed in this paper. This article uses specific geometric shape as the elementary particles and combines treatment of derivatives based on the flame of the original particle system to simplify some of the dynamic equation, to reduce the difficulty of computational modeling and improve rendering speed; Through texture mapping and particle mixing effects to achieve flame changes color in different regions and reflect the temperature difference between them; In addition, the method also reflects the dynamic field of the particle system.


2013 ◽  
Vol 373-375 ◽  
pp. 1168-1171 ◽  
Author(s):  
Hong Yan Lv ◽  
Fang Liu

Snowfall process is analyzed from the perspective of computer simulation in this paper, the dynamic properties and the static properties of snow particles are abstracted based on particle system theory. The snow particles movement is simulated with wind and no wind. To solve the problems of the blur of snowing environment and firn phenomena, the paper puts forward a method of applying pulverization to snowing virtual environment. The tests show that the simulation methods of snowfall and pulverization are effective and real, which are suit for real-time virtual environment.


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