10. The Bible in high and popular culture

2021 ◽  
pp. 115-129
Author(s):  
John Riches

‘The Bible in high and popular culture’ reflects on how the Bible has had a formative influence on the language, the literature, the art, and the music of all the major European and North American cultures. It continues to influence popular culture in films, novels, and music. From elaborate retellings of the narratives in great novels and in musical representations like Bach’s St Matthew Passion, through Rembrandt’s intimate depictions of biblical scenes and narratives, to echoes of biblical metaphor and motifs in poetry and fiction, there is a huge range of use. Margaret Atwood’s The Handmaid’s Tale (1985) provides a powerful contemporary example. It comments directly on the Bible’s role in the struggle of women.

Author(s):  
Beatrice J. W. Lawrence

This essay explores pedagogical strategies for addressing rape culture in biblical studies courses, employing Genesis 34 and Judges 19–21 as primary texts. The first section discusses the nature of popular culture and its impact on gender. The following four sections highlight cultural myths about sexual assault by focusing on significant biblical texts and incorporating aspects of popular media to facilitate conversations about rape culture. The conclusion summarizes the main points and encourage further studies that combine the study of popular media and biblical texts. Overall, the essay contributes to the reading and teaching of the Bible within contemporary rape culture so that students become critical interpreters of biblical texts, as they become resistant readers of past and present rape culture.


Author(s):  
Leonard Greenspoon

The comic strip as a mainstay of print and more recently online media is an American invention that began its development in the last decades of the 1800s. For many decades in the mid-twentieth century, comic strips were among the most widely disseminated forms of popular culture. With their succession of panels, pictures, and pithy perspectives, comics have come to cover an array of topics, including religion. This chapter looks at how the Bible (Old and New Testament) figures in comic strips, focusing specifically on three areas: the depiction of the divine, renderings of specific biblical texts, and how comic strips can function as sites in which religious identity and controversies play out. Relevant examples are drawn from several dozen strips. Special attention is also paid to a few, like Peanuts and BC, in which biblical imagery, ideology, and idiom are characteristically portrayed in distinctive ways.


Author(s):  
Robert Paul Seesengood

This essay is an examination of scholarship on the Bible and (American) popular culture. It reviews the history and assumptions of cultural studies and maps how this body of work influenced biblical scholarship after 1990. It surveys an array of examples of scholarship on the Bible and popular culture and concludes with some suggestions for future work. Specifically, this essay asks the following: How has interest in Bible and popular culture affected academic publishing? How did these trends emerge, and what assumptions prompt them? What new journals or series or reference works have appeared that are specifically devoted to this broad topic, and what are some ways that the Bible and popular culture have been treated therein?


2021 ◽  

The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as <i>Grand Theft Auto</i>, <i>Tomb Raider</i> and <i>Alone in the Dark</i> were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.


Author(s):  
Michael Coogan

What is reception history? Reception history is a scholarly term for what we could call the study of the afterlives of the Bible: how, since it was being formed, the Bible has been used, from popular culture to high art. Such cultural influence of canonical...


Black Samson ◽  
2020 ◽  
pp. 1-10
Author(s):  
Nyasha Junior ◽  
Jeremy Schipper

Samson is a popular subject in biblical scholarship on the use of the Bible in art, literature, and popular culture, although this scholarship tends to focus on Samson in White European and White American art and literature. The introduction explains how Samson becomes identified with people of African descent in American literature. It discusses the biblical story of Samson and the lack of physical descriptions of Samson in the Bible. It provides examples of the racialized uses of Samson in poetry, sermons, speeches, narratives by enslaved persons, court records, and newspapers. It offers some possible reasons why the biblical story of Samson may have become associated with African Americans.


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