Computer-Generated Virtual Reality to Control Pain and Anxiety in Pediatric and Adult Burn Patients During Wound Dressing Changes

2007 ◽  
Vol 28 (5) ◽  
pp. 694-702 ◽  
Author(s):  
Björn van Twillert ◽  
Marco Bremer ◽  
Albertus W. Faber
2020 ◽  
Vol 41 (Supplement_1) ◽  
pp. S23-S24
Author(s):  
Jun Jun A Dualan

Abstract Introduction Unpreparedness of caregivers of burn patients can result to several complications at post-discharge period (Zwicker, 2010; AHRQ, 2012). Some burn centers in resource-scarce countries had documented several burn morbidity and mortality that occurred post hospital discharge. Psychological conditions, contractures, infection and even death are just some of the complications. One of the current trends in burns involves sending patients home with a burn dressing and following them up as outpatients for wound inspection. This could significantly reduce cost of hospitalization with shortened hospital stay and allows burn units to accommodate the overflow of acute and complex cases for admission. Although there are advantages in early discharge, this approach requires a change in the health teaching method and contents since hospital-to-home transition is expedited. Considering this dilemma, the investigator developed the CTCP to address the gap in transitional care of burns. This study aimed to compare the preparedness of caregivers before and after CTCP; and compare caregivers’ handwashing competency, wound dressing competency and medication administration hassle before and after CTCP. Methods One-group pre-and-posttest quasi-experimental design was used to study thirty adult caregivers of burn patients that were recruited via convenience sampling in a burn center between November 2017 to March 2018. CTCP was conducted in three sessions with the aid of videos and written instructional materials. Caregivers were evaluated in terms of preparedness (primary outcome) and handwashing competency, wound dressing competency and medication administration hassle (secondary outcomes). All measurement instruments were content valid and reliable. Results At alpha 0.05, data analysis revealed statistically significant results supporting the use of CTCP. Preparedness (p< 0.001), handwashing competency (p< 0.001), wound dressing competency (p< 0.001) and medication administration hassle (p< 0.001) improved after receiving the structured teaching intervention. Conclusions The study supported the relevance of the interventions to prepare caregivers for home care of burn patients to help prevent potential complications after hospital discharge. This is therefore recommended to be adapted by burn units that recognize primary caregivers as extended team members. Applicability of Research to Practice Since there is a limited evidence in nursing discharge education programs specific to burns, the results generated from this study can help practitioners effectively prepare caregivers for home care of burn patients as educational intervention is supported with strategies that increase learning retention.


2014 ◽  
Vol 17 (6) ◽  
pp. 397-401 ◽  
Author(s):  
Hunter G. Hoffman ◽  
Walter J. Meyer ◽  
Maribel Ramirez ◽  
Linda Roberts ◽  
Eric J. Seibel ◽  
...  

2006 ◽  
Vol 27 (Supplement) ◽  
pp. S66
Author(s):  
M Soltani ◽  
L Jewett ◽  
G J. Carrougher ◽  
H G. Hoffman ◽  
D Y. Nakamura ◽  
...  

2006 ◽  
Vol 27 (Supplement) ◽  
pp. S152
Author(s):  
A Minassian ◽  
A Kotay ◽  
W Perry ◽  
M Tenenhaus ◽  
B M. Potenza

2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Hongli Ren ◽  
Yunpeng Du ◽  
Xiaofen Feng ◽  
Jiamin Pu ◽  
Xiaoyan Xiang

Virtual reality (VR) is one of the hot spots in the computer network world in recent years, which has attracted more and more people’s attention. This study mainly explores the effect of mitigating the psychological trauma of adult burn patients based on the VR technology of smart medical treatment. First, the EEG data are sent to the data processing module through a wireless protocol; then, the data processing module denoises the EEG data and performs feature extraction and feedback parameter calculation; after that, these parameters will be sent to the VR interaction engine; based on this, these parameters change the VR scene to capture and reflect the physiological activities of the patient’s brain in real time; finally, the patient uses the VR scene content presented by the real-time feedback of the captured EEG signal as a guide to making self-adjustment in time, and the electrical signal of captured brain at this time is again transmitted to the next work cycle and continues to feed back and present new VR interactive scenes to guide and intervene in the patient’s self-regulation behavior. The VR feedback training module is responsible for receiving the characteristic data calculated from the EEG acquisition and processing module and converts it into parameter variables that control the VR intervention system. The system user adjusts the state according to the feedback information displayed in the VR scene and generates new EEG signals to promote the realization of self-adjustment. The biofeedback training based on EEG feeds back the intuitive EEG state to the patient, prompting them to learn how to realize self-regulation and achieve the purpose of adjusting the level of mental health. The degree of itching and pain in the VR treatment group was alleviated, and compared with the normal training treatment results, it was statistically significant ( P > 0.05 ). This study has a positive effect on the psychological intervention of patients with facial injuries.


Burns ◽  
2018 ◽  
Vol 44 (6) ◽  
pp. 1403-1416 ◽  
Author(s):  
Soliane Scapin ◽  
Maria Elena Echevarría-Guanilo ◽  
Paulo Roberto Boeira Fuculo Junior ◽  
Natália Gonçalves ◽  
Patrícia Kuerten Rocha ◽  
...  

2020 ◽  
Vol 29 (4) ◽  
pp. 203-208 ◽  
Author(s):  
Mohammed S. Bermo ◽  
David Patterson ◽  
Sam R. Sharar ◽  
Hunter Hoffman ◽  
David H. Lewis

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