Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles

Author(s):  
Alireza Zare ◽  
Peter Tamas Kovacs ◽  
Alireza Aminlou ◽  
Miska M. Hannuksela ◽  
Atanas Gotchev
Author(s):  
Keita Takahashi ◽  
Toyohiro Saito ◽  
Mehrdad Panahpour Tehrani ◽  
Toshiaki Fujii

2020 ◽  
Vol 12 (7) ◽  
pp. 120 ◽  
Author(s):  
Thanuja Mallikarachchi ◽  
Dumidu Talagala ◽  
Hemantha Kodikara Arachchi ◽  
Chaminda Hewage ◽  
Anil Fernando

Video playback on mobile consumer electronic (CE) devices is plagued by fluctuations in the network bandwidth and by limitations in processing and energy availability at the individual devices. Seen as a potential solution, the state-of-the-art adaptive streaming mechanisms address the first aspect, yet the efficient control of the decoding-complexity and the energy use when decoding the video remain unaddressed. The quality of experience (QoE) of the end-users’ experiences, however, depends on the capability to adapt the bit streams to both these constraints (i.e., network bandwidth and device’s energy availability). As a solution, this paper proposes an encoding framework that is capable of generating video bit streams with arbitrary bit rates and decoding-complexity levels using a decoding-complexity–rate–distortion model. The proposed algorithm allocates rate and decoding-complexity levels across frames and coding tree units (CTUs) and adaptively derives the CTU-level coding parameters to achieve their imposed targets with minimal distortion. The experimental results reveal that the proposed algorithm can achieve the target bit rate and the decoding-complexity with 0.4% and 1.78% average errors, respectively, for multiple bit rate and decoding-complexity levels. The proposed algorithm also demonstrates a stable frame-wise rate and decoding-complexity control capability when achieving a decoding-complexity reduction of 10.11 (%/dB). The resultant decoding-complexity reduction translates into an overall energy-consumption reduction of up to 10.52 (%/dB) for a 1 dB peak signal-to-noise ratio (PSNR) quality loss compared to the HM 16.0 encoded bit streams.


Author(s):  
Xin Yang ◽  
FuYang Xu ◽  
HanLe Zhang ◽  
HongBo Zhang ◽  
Kai Huang ◽  
...  

A fast calculation method for the full parallax high-resolution hologram is proposed based on the elemental light field image (EI) rendering. A 3D object located near the holographic plane is firstly rendered as multiple EIs with a pinhole array. Each EI is interpolated and multiplied by a divergent sphere wave and interfered with a reference wave to form a hogel. Parallel acceleration is used to calculate the high-resolution hologram because calculation of each hogel is independent. A high-resolution hologram with the resolution of 20,0000×20,0000 pixels is calculated only within 8 minutes. Full parallax high-resolution 3D displays are realized by optical reconstructions.


2019 ◽  
Vol 50 (1) ◽  
pp. 1557-1560
Author(s):  
Hea In Jeong ◽  
Bom Kim ◽  
Minsung Ku ◽  
Young Ju Jeong

2015 ◽  
Vol 46 (1) ◽  
pp. 155-159 ◽  
Author(s):  
Young Ju Jeong ◽  
Hyun Sung Chang ◽  
Yang Ho Cho ◽  
Dongkyung Nam ◽  
C.-C. Jay Kuo

2016 ◽  
Vol 24 (12) ◽  
pp. 726-740 ◽  
Author(s):  
Shizheng Wang ◽  
Kien Seng Ong ◽  
Phil Surman ◽  
Junsong Yuan ◽  
Yuanjin Zheng ◽  
...  

2021 ◽  
Vol 52 (1) ◽  
pp. 761-763
Author(s):  
Christopher John Blackwell ◽  
Javid Khan ◽  
Xianzhong Chen

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