Video segmentation based on multiple features for interactive multimedia applications

1998 ◽  
Vol 8 (5) ◽  
pp. 562-571 ◽  
Author(s):  
R. Castagno ◽  
T. Ebrahimi ◽  
M. Kunt
1994 ◽  
Vol 2 (3) ◽  
pp. 129-140 ◽  
Author(s):  
Seongbae Eun ◽  
Eun Suk No ◽  
Hyung Chul Kim ◽  
Hyunsoo Yoon ◽  
Seung Ryoul Maeng

2020 ◽  
Vol 4 (2) ◽  
pp. 31
Author(s):  
Laura Loredana Micoli ◽  
Giandomenico Caruso ◽  
Gabriele Guidi

Interactive multimedia applications in museums generally aim at integrating into the exhibition complementary information delivered through engaging narratives. This article discusses a possible approach for effectively designing an interactive app for museum collections whose physical pieces are mutually related by multiple and articulated logical interconnections referring to elements of immaterial cultural heritage that would not be easy to bring to the public with traditional means. As proof of this concept, a specific case related to ancient Egyptian civilization has been developed. A collection of Egyptian artifacts such as mummies, coffins, and amulets, associated with symbols, divinities, and magic spells through the structured funerary ritual typical of that civilization, has been explained through a virtual application based on the concepts discussed in the methodological section.


HortScience ◽  
1996 ◽  
Vol 31 (4) ◽  
pp. 697c-697
Author(s):  
Douglas C Needham

Classrooms are radically changing across the nation's campuses. Rooms that were once dominated by bright lights, chalkboards, and overhead projectors are being transformed into multimedia “Master Classrooms,” complete with task lighting, video projectors, visualizers, laserdisk and videotape players, soft boards, and computers. What are these pieces of equipment, how much do they cost, and how can they be implemented into horticultural curriculum? Just as our college students teethed on television programs such as Sesame Street when they were toddlers, they now are continuing to learn through a combination of audio, video, and kinesthetic stimulation in the classroom. Computer hardware and software empowers today's educator with a multimedia development studio on his/her desktop to create simple “slide” presentations or complex, interactive multimedia applications. However, it is not multimedia itself, any more than it was the chalkboard, that makes a powerfully educational presentation; rather it is the educator's creativity, utilization of instructional methods, and delivery. Interactive, multimedia development software allows the educator to address different styles and paces of learning as he or she develops a lesson. Through on-screen hot spots, movable objects, buttons, etc., the educator engages the learner's attention and provides the opportunity for the learner to rehearse a concept as often and repeatedly as necessary to encode the information for later retrieval and application to new concepts. Given the power of this new medium to visually and audibly present information, how does the educator avoid overloading the learner? Although multimedia applications readily engage the learner, it takes careful programming by the educator to maintain and direct the learner's attention to ensure transfer of the information from short- to long-term memory.


2008 ◽  
pp. 985-997
Author(s):  
J. L.R. Illera

Using multimedia applications to inform or to train is very different than using them for changing attitudes. The documented and discussed project started with the perspective that a large proportion of young people, despite knowing how AIDS might be contracted, still adopt risk behaviors. A multimedia role play application was designed to include both information and game layers. The game introduces complex situations using video stories, and then lets the users construct different narratives by choosing between behavior alternatives. The result of each narrative is related to contracting the disease or not. A discussion about role playing games follows, on the limits of this approach, as well as the kind of interactivity and the forms of delayed feedback given.


2000 ◽  
Author(s):  
Datchakorn Tancharoen ◽  
Somchai Jitapunkul ◽  
Panachit Kittipanya-ngam ◽  
Narin Siritaranukul

Sign in / Sign up

Export Citation Format

Share Document