A Scalable Complex Pattern Mining Framework for Global Settlement Mapping

Author(s):  
Ranga Raju Vatsavai

Information sharing among the associations is a general development in a couple of zones like business headway and exhibiting. As bit of the touchy principles that ought to be kept private may be uncovered and such disclosure of delicate examples may impacts the advantages of the association that have the data. Subsequently the standards which are delicate must be secured before sharing the data. In this paper to give secure information sharing delicate guidelines are bothered first which was found by incessant example tree. Here touchy arrangement of principles are bothered by substitution. This kind of substitution diminishes the hazard and increment the utility of the dataset when contrasted with different techniques. Examination is done on certifiable dataset. Results shows that proposed work is better as appear differently in relation to various past strategies on the introduce of evaluation parameters.


2012 ◽  
Vol 3 (2) ◽  
pp. 298-300 ◽  
Author(s):  
Soniya P. Chaudhari ◽  
Prof. Hitesh Gupta ◽  
S. J. Patil

In this paper we review various research of journal paper as Web Searching efficiency improvement. Some important method based on sequential pattern Mining. Some are based on supervised learning or unsupervised learning. And also used for other method such as Fuzzy logic and neural network


2019 ◽  
Author(s):  
David Zendle

Loot boxes are items in video games that may be paid for with real-world money, but which contain randomised contents. There is a reliable correlation between loot box spending and problem gambling severity: The more money gamers spend on loot boxes, the more severe their problem gambling tends to be. However, it is unclear whether this link represents a case in which loot box spending causes problem gambling; a case in which the gambling-like nature of loot boxes cause problem gamblers to spend more money; or whether it simply represents a case in which there is a general dysregulation in in-game spending amongst problem gamblers, nonspecific to loot boxes.The multiplayer video game Heroes of the Storm recently removed loot boxes. In order to better understand links between loot boxes and problem gambling, we conducted an analysis of players of Heroes of the Storm (n=112) both before and after the removal of loot boxes.There were a complex pattern of results. In general, when loot boxes were removed from Heroes of the Storm, problem gamblers appeared to spend significantly less money in-game in contrast to other groups. These results suggest that the presence of loot boxes in a game may lead to problem gamblers spending more money in-game. It therefore seems possible that links between loot box spending and problem gambling are not due to a general dysregulation in in-game spending amongst problem gamblers, but rather are to do with specific features of loot boxes themselves.


2011 ◽  
Vol 22 (8) ◽  
pp. 1749-1760
Author(s):  
Yu-Hong GUO ◽  
Yun-Hai TONG ◽  
Shi-Wei TANG ◽  
Leng-Dong WU

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