Configurable Agent With Reward As Input: A Play-Style Continuum Generation

Author(s):  
Pierre Le Pelletier de Woillemont ◽  
Remi Labory ◽  
Vincent Corruble
Author(s):  
Ondřej Hrabec

This article addresses the concept of play style, which has been insufficiently explored in research on video game players despite the diversity of empirically observable play styles in competitive gaming. The main proposition of this article is that play style is a pattern that predicts players' behavior, their perceptions and their interactions. A qualitative analysis was conducted to better understand the term “style” in gamer culture based on an extensive examination of players' texts and interviews with professional gamers and commentators. The results identify categories corresponding to seven general styles that relate to gamer terminology and play theory. The results also suggest a richness, dynamic interrelatedness and changeability of styles. Furthermore, there may be similarities among different play styles with regard to their activity components despite the different intentional patterns that direct players' behaviors.


Author(s):  
Dawn G. Blasko ◽  
Heather C. Lum ◽  
Mason McGuire ◽  
Tiffany Eichler ◽  
Kameron Landers ◽  
...  

Researchers in spatial navigation have the difficult task of finding ecologically valid measures while maintaining a reasonable degree of internal validity. This often means simulating wayfinding and navigation task in the laboratory which increases control but eliminates the experience of walking around a natural environment. Augmented reality games like Pokémon Go allow researchers a novel way to study individual differences in cognitive and social factors in wayfinding with a game already designed to motivate players to move around in the real world. In the current study, Pokémon Go was played either individually or socially (2 players) while a map of the player’ speed and location was created in real time. We measured play style preference, game experience and basic spatial skills (mental rotation). Mental rotation performance was correlated with enjoying the game and being more motivated to play. Although games scores and distances traveled did not differ between the individual and cooperative groups, participates reported a strong preference for playing with a group over playing alone.


2002 ◽  
Vol 10 (13) ◽  
pp. 566 ◽  
Author(s):  
Guang He ◽  
Tzu-Chau Lin ◽  
Paras Prasad ◽  
Ramamurthi Kannan ◽  
Ricahrd Vaia ◽  
...  

Author(s):  
P. S. Kuo ◽  
K. L. Vodopyanov ◽  
D. M. Simanovskii ◽  
X. Yu ◽  
M. M. Fejer ◽  
...  
Keyword(s):  

2007 ◽  
Vol 33 (1) ◽  
pp. 28 ◽  
Author(s):  
J. W. Nicholson ◽  
R. Bise ◽  
J. Alonzo ◽  
T. Stockert ◽  
D. J. Trevor ◽  
...  

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