A Load Balancing Scheme for Distributed Simulation Based on Multi-agent System

Author(s):  
Young Joon Lee ◽  
Geon Yong Park ◽  
Ho Kuen Song ◽  
Hee Yong Youn
2002 ◽  
Vol 1 (2) ◽  
pp. 208-224 ◽  
Author(s):  
Frances M.T. Brazier ◽  
Frank Cornelissen ◽  
Rune Gustavsson ◽  
Catholijn M. Jonker ◽  
Olle Lindeberg ◽  
...  

Author(s):  
Carlos Alberto Riveros Varela ◽  
Ferney Beltrán Velandia ◽  
Miguel Alberto Melgarejo Rey ◽  
Nadya González Romero ◽  
Nelson Obregón Neira

2019 ◽  
Vol 4 (2) ◽  
pp. 63-70
Author(s):  
Dyah Ayu Wiranti ◽  
Kurnia Siwi Kinasih ◽  
Shinta Rizki Firdina Sugiono

In this modern era, the technology is growing rapidly, the Internet is misled. This condition will be related to the service provider or commonly referred to as a server. Increasing the number of clients, the server also has to work heavier so that it often occurs overload. The Load Balancing mechanism uses the Least Time First Byte and Multi Agent system methods. This mechanism allows the server to overcome the number of users who perform service requests so that the load from the server can be resolved. This solution is considered efficient and effective because the request process on the information system will be shared evenly on multiple server back ends. The results of the research that can be proved if using this mechanism the server can work well when the request is from a user or client dating, this method successfully distributes the balancer evenly through the server backend. So the server is no longer experiencing overload. This can be proved when a system that has used the load balancing method with 300 connections generates a throughput of 123.1 KB/s as well as response time value of 4.72 MS and a system that does not use the load balancing method has a throughput of 108.4 KB/s as well as a response time value of 120.3 Ms. Therefore by implementing load balancing the performance of the system can always be improved.


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