grid computing
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Author(s):  
Shanshan Yang ◽  
Jinjin Chao

Nowadays, there are too many large-scale speech recognition resources, which makes it difficult to ensure the scheduling speed and accuracy. In order to improve the effect of large-scale speech recognition resource scheduling, a large-scale speech recognition resource scheduling system based on grid computing is designed in this paper. In the hardware part, microprocessor, Ethernet control chip, controller and acquisition card are designed. In the software part of the system, it mainly carries out the retrieval and exchange of information resources, so as to realize the information scheduling of the same type of large-scale speech recognition resources. The experimental results show that the information scheduling time of the designed system is short, up to 2.4min, and the scheduling accuracy is high, up to 90%, in order to provide some help to effectively improve the speed and accuracy of information scheduling.


2022 ◽  
Vol 31 (1) ◽  
pp. 581-590
Author(s):  
Raham Hashim Yosuf ◽  
Rania A. Mokhtar ◽  
Rashid A. Saeed ◽  
Hesham Alhumyani ◽  
S. Abdel-Khalek

Webology ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 1055-1065
Author(s):  
Mohammad R. Hassan ◽  
Feras A. Alnaimait ◽  
Qasem Kharma ◽  
Ashraf Sharah ◽  
Khalil H. Al-Shqeerat

In any multi–device / party systems supporting GRID and cloud-based applications, an essential constraint of these systems is the need of all tools and participants to interconnect with each other as members of a group in a secure approach. Group key management method is an essential functional element for any protected distributed communication setting. Key distribution method is a crucial factor in securing communication in grid computing. After the secure key management is executed, messages will be able to be securely exchanged between the grid units. A number of protocols have been proposed to maintain secure group key management. In this paper we present a new password base protocol for secure group key management in Grid computing environment, which is organized in two dynamic servicing layers: the grid application that needs grid services, and the grid services that act on behalf of the user.


2021 ◽  
Vol 19 (3) ◽  
Author(s):  
Vasiliy Chitanov ◽  
Michael Krieger ◽  
Paul Heinzlreiter ◽  
Lilyana Kolaklieva ◽  
Roumen Kakanakov

2021 ◽  
Author(s):  
Allen Yen-Cheng Yu

Many large-scale online applications enable thousands of users to access their services simultaneously. However, the overall service quality of an online application usually degrades when the number of users increases because, traditionally, centralized server architecture does not scale well. In order to provide better Quality of Service (QoS), service architecture such as Grid computing can be used. This type of architecture offers service scalability by utilizing heterogeneous hardware resources. In this thesis, a novel design of Grid computing middleware, Massively Multi-user Online Platform (MMOP), which integrates the Peer-to-Peer (P2P) structured overlays, is proposed. The objectives of this proposed design are to offer scalability and system design flexibility, simplify development processes of distributed applications, and improve QoS by following specified policy rules. A Massively Multiplayer Online Game (MMOG) has been created to validate the functionality and performance of MMOP. The simulation results have demonstrated that MMOP is a high performance and scalable servicing and computing middleware.


2021 ◽  
Author(s):  
Allen Yen-Cheng Yu

Many large-scale online applications enable thousands of users to access their services simultaneously. However, the overall service quality of an online application usually degrades when the number of users increases because, traditionally, centralized server architecture does not scale well. In order to provide better Quality of Service (QoS), service architecture such as Grid computing can be used. This type of architecture offers service scalability by utilizing heterogeneous hardware resources. In this thesis, a novel design of Grid computing middleware, Massively Multi-user Online Platform (MMOP), which integrates the Peer-to-Peer (P2P) structured overlays, is proposed. The objectives of this proposed design are to offer scalability and system design flexibility, simplify development processes of distributed applications, and improve QoS by following specified policy rules. A Massively Multiplayer Online Game (MMOG) has been created to validate the functionality and performance of MMOP. The simulation results have demonstrated that MMOP is a high performance and scalable servicing and computing middleware.


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