Tissue Surface Model Mapping onto Arbitrary Target Surface Based on Self-Organizing Deformable Model

Author(s):  
Shoko Miyauchi ◽  
Kenichi Morooka ◽  
Yasushi Miyagi ◽  
Takaichi Fukuda ◽  
Tokuo Tsuji ◽  
...  
2021 ◽  
Vol 11 (9) ◽  
pp. 3753
Author(s):  
Hao-Lun Peng ◽  
Yoshihiro Watanabe

Dynamic projection mapping for a moving object according to its position and shape is fundamental for augmented reality to resemble changes on a target surface. For instance, augmenting the human arm surface via dynamic projection mapping can enhance applications in fashion, user interfaces, prototyping, education, medical assistance, and other fields. For such applications, however, conventional methods neglect skin deformation and have a high latency between motion and projection, causing noticeable misalignment between the target arm surface and projected images. These problems degrade the user experience and limit the development of more applications. We propose a system for high-speed dynamic projection mapping onto a rapidly moving human arm with realistic skin deformation. With the developed system, the user does not perceive any misalignment between the arm surface and projected images. First, we combine a state-of-the-art parametric deformable surface model with efficient regression-based accuracy compensation to represent skin deformation. Through compensation, we modify the texture coordinates to achieve fast and accurate image generation for projection mapping based on joint tracking. Second, we develop a high-speed system that provides a latency between motion and projection below 10 ms, which is generally imperceptible by human vision. Compared with conventional methods, the proposed system provides more realistic experiences and increases the applicability of dynamic projection mapping.


2016 ◽  
Author(s):  
Shoko Miyauchi ◽  
Ken'ichi Morooka ◽  
Tokuo Tsuji ◽  
Yasushi Miyagi ◽  
Takaichi Fukuda ◽  
...  

2002 ◽  
Vol 1 (2) ◽  
pp. 111-119 ◽  
Author(s):  
Archana Sangole ◽  
George K. Knopf

Scientific data visualization provides scientists and engineers with a deeper insight and greater understanding about physical phenomena through the use of graphical tools. Individuals are able to identify patterns embedded in data sets using visual cues such as color and shape, rather than directly searching through a vast volume of numbers. The visualization algorithm described in this paper utilizes a spherical self-organizing feature map (SOFM) to automatically cluster and develop a well-defined topology of arbitrary data vectors, based on a pre-defined measure of similarity, and generate a three-dimensional color-coded surface model that reflects cluster variations. Implementation of this self-organizing surface geometry for data visualization applications is illustrated by examining the graphical forms created for a small synthetic test data set and a large environmental data-base. The proposed methodology provides the researcher with a new tool to encode information into shape and easily transfer the geometric model to an immersive virtual reality (IVR) environment for interactive information analysis.


Author(s):  
Shoko Miyauchi ◽  
Ken’ichi Morooka ◽  
Tokuo Tsuji ◽  
Yasushi Miyagi ◽  
Takaichi Fukuda ◽  
...  

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