Towards an Integrative Learning Environment for Java Programming

Author(s):  
Sebastian Gross ◽  
Niels Pinkwart
2019 ◽  
Vol 20 (1) ◽  
pp. 17-24
Author(s):  
Syaiputra Wahyuda Meisa Diningrat

Vocational high school in Indonesia is familiar with the concept of dual system education program. There are two places of learning such as school-based learning and work-based learning. A few vocational education institutions have claimed that during carry out work-based learning, they ask students to master some competencies through self-regulated learning without a learning environment that planned. Therefore, this article aims to give an integrative learning design framework for online learning as an effort to guide educators and instructional designers in designing and developing online learning environment that meet with the students need. Shifting roles of educators and instructional designers in online learning, each component within integrative learning design framework for online learning, as well as the features of online learning model are discussed here. So that, educators and instructional designers who want to design online learning model could not only avoid mistakes but also reduce the failure.


Author(s):  
Ching-Jung Liao ◽  
Chien-Chih Chou ◽  
Jin-Tan David Yang

The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an ontology-based ubiquitous learning grid (OULG) was proposed to resolve the difficulties concerning how to adapt learning environment for different learners, devices, places. OULG through ontology identifying and adapting in the aspects of domain, task, devices, and background information awareness, so that the adaptive learning content could be delivered. A total of 42 freshmen participate in this study for four months to learn Java programming. Both of pretesting and posttesting are performed to ensure that the OULG is useful. Experimental results demonstrate that OULG is feasibile and effective in facilitating learning.


Author(s):  
Erica Bouw ◽  
Ilya Zitter ◽  
Elly de Bruijn

Abstract Learning environment designs at the boundary of school and work can be characterised as integrative because they integrate features from the contexts of school and work. Many different manifestations of such integrative learning environments are found in current vocational education, both in senior secondary education and higher professional education. However, limited research has focused on how to design these learning environments and not much is known about their designable elements (i.e. the epistemic, spatial, instrumental, temporal and social elements that constitute the learning environments). The purpose of this study was to examine manifestations of two categories of integrative learning environment designs: designs based on incorporation; and designs based on hybridisation. Cross-case analysis of six cases in senior secondary vocational education and higher professional education in the Netherlands led to insights into the designable elements of both categories of designs. We report findings about the epistemic, spatial, instrumental, temporal and social elements of the studied cases. Specific characteristics of designs based on incorporation and designs based on hybridisation were identified and links between the designable elements became apparent, thus contributing to a deeper understanding of the design of learning environments that aim to connect the contexts of school and work.


Author(s):  
Anna Ursyn

This chapter reviews the essential features of present learning environment and puts forward some educational propositions that may be of service in schools on all levels. First, it examines the selected philosophical, psychological, and cognitive theories pertaining learning and teaching. Next, characteristics of current learning environment are discussed, and the focus is put on a need for introducing the integrative learning into the global K-20 schooling. Propositions comprise the iterative model of inducing new concepts and information into the curriculum; introduction of such universal languages as Latin, Music, and Mathematics; thinking and learning visually with the use of visualization techniques; teaching students to write codes in various languages for computer programs; instruction in serious and educational gaming; inclusion of virtual reality into school environment; and promoting an active learning through the use of social platforms for global exchange of thought. This instructional design model focuses on developing skills that correspond to the needs and expectations typical of present-day society.


2000 ◽  
Vol 64 (8) ◽  
pp. 610-615 ◽  
Author(s):  
LS Behar-Horenstein ◽  
TA Dolan ◽  
FJ Courts ◽  
GS Mitchell

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