scholarly journals Event analysis and interpretation of human activity for augmented reality-based assistant systems

Author(s):  
Alexander Bannat ◽  
Jurgen Gast ◽  
Gerhard Rigoll ◽  
Frank Wallhoff
2021 ◽  
Vol 5 (5) ◽  
pp. 22
Author(s):  
Henrik Detjen ◽  
Robert Niklas Degenhart ◽  
Stefan Schneegass ◽  
Stefan Geisler

Misconceptions of vehicle automation functionalities lead to either non-use or dangerous misuse of assistant systems, harming the users’ experience by reducing potential comfort or compromise safety. Thus, users must understand how and when to use an assistant system. In a preliminary online survey, we examined the use, trust, and the perceived understanding of modern vehicle assistant systems. Despite remaining incomprehensibility (36–64%), experienced misunderstandings (up to 9%), and the need for training (around 30%), users reported high trust in the systems. In the following study with first-time users, we examine the effect of different User Onboarding approaches for an automated parking assistant system in a Tesla and compare the traditional text-based manual with a multimodal augmented reality (AR) smartphone application in means of user acceptance, UX, trust, understanding, and task performance. While the User Onboarding experience for both approaches shows high pragmatic quality, the hedonic quality was perceived significantly higher in AR. For the automated parking process, reported hedonic and pragmatic user experience, trust, automation understanding, and acceptance do not differ, yet the observed task performance was higher in the AR condition. Overall, AR might help motivate proper User Onboarding and better communicate how to operate the system for inexperienced users.


2020 ◽  
Vol 5 (2) ◽  
pp. 567-584
Author(s):  
Shannon Stevens ◽  
Richard Wainwright

Here, we engage The Anthropocene Project: a 2019 art event that features photographic exhibits in art galleries and museums, both across Canada and internationally. The project also includes a feature length film, augmented reality, and a proposed curriculum. The Anthropocene Project thematically addresses one of the most pressing, yet controversial, matters of our age: the deleterious effects of human activity on the earth. As a proposed geopolitical epoch, the Anthropocene marks this specific time in history whereby human activity has more significant environmental impact than all other factors combined. The photography that depicts scenes of ecological cost and environmental devastation are deceptively, seductively appealing. We resist the lulling effect of the Anthropocene Project’s visually stunning images that engender a sense of awe at these demonstrations of human engineering achievements on such a large scale. We are left wondering at our species’ prospects of survival when we can become entranced by images portraying events so counterintuitive to our survival as omnivores, as mammals, as oxygen dependent creatures.


Author(s):  
Karshiya S. Batyrova ◽  
◽  
Yaroslava G. Poshivaylo ◽  

The article is devoted to the application of augmented reality (Augment Reality, AR) technologies in cartography. A review of the main stages of the formation of technologies and significant achievements in various spheres of human activity is carried out. An overview of the manufacturers of devices and technologies holding leading positions in the augmented reality market is made. Two main directions of AR application in cartography are highlighted: expansion of analog maps and improvement of navigation applications. A comparative analysis of navigation cartographic applications with augmented reality from the point of view of their functionality is given. A scheme of the use of AR technology in cartography is given, in which marker-based, markerless and spatial variants of augmented reality technology are considered. The conclusion about the need for wider introduction of augmented reality technologies into thematic cartography is made.


2018 ◽  
Vol 2018 ◽  
pp. 1-11
Author(s):  
Wei Liu ◽  
Longsheng Wei ◽  
Yongbo Li

We present a super perception system of intelligent vehicles for perceiving occluded street objects by collecting images from neighbor front vehicles V2V (vehicle to vehicle) video streams based on 3D projection model. This super power can avoid some serious accidents of driver-assistant systems or automatic driving systems which can only detect visible objects. Our street perception system can “see through” the front vehicles to realize detecting of the occluded street objects only by analyzing the pair images received from front and host (back) vehicles. Upon the 3D projection model based on the pair images, the system uses affine transformation to achieve augmented reality method to increase the visibility perspective of driver system. Experimental results on different datasets are shown to validate our approach. Evaluation method was first introduced into our perception system.


2016 ◽  
Vol 8 (1) ◽  
pp. 29-40
Author(s):  
Zbigniew Filutowicz ◽  
Krzysztof Przybyszewski ◽  
Józef Paszkowski

Abstract In recent years there has been a marked increase in the competitiveness of some very interesting (user) applications software within the field of computer graphics and animation. This paper presents an analysis of selected examples of the use of graphic applications software designed for professional use within various areas of human activity, and also focusses on the potential for further development of this software. Graphic applications software that makes use of motion capture, performance capture, time-lapse, morphing, Augmented Reality and the use of avatars in human-computer communication has become increasingly popular, cheap and simple.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2007 ◽  
Author(s):  
Luci Fuscaldi Teixeira-Salmela ◽  
Sandra J. Olney ◽  
Revathy Devaraj

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