Embodied Interaction and User Experience: Interactive, 3D Graphics in Procedural Instructions

Author(s):  
D. Sharp ◽  
Jonathan Bidwell
Author(s):  
David Koller ◽  
Michael Turitzin ◽  
Marc Levoy ◽  
Marco Tarini ◽  
Giuseppe Croccia ◽  
...  

Author(s):  
Joerg H. Kloss

This chapter discusses the topic of standards for Virtual Worlds with emphasis on their usability as a stable and reliable basis for long-term investments into 3D-E-Commerce. The text explains why standards are important for the success of Virtual Worlds as well as the business in these shared online 3D environments, and what the relevant criteria are to decide for the right technology and/or provider. Although sometimes in the shadow of popular proprietary platforms there are already many different candidates for a Virtual World standard, currently in different states of development. By choosing a 3D platform, E-Commerce providers will decide about their business potential and at the same time strengthen one or another standard in the current technical competition phase. So it is important to get an overview about the current approaches, their advantages and disadvantages as well as the tendencies for the future developments. In this chapter the reader will be sensitized for the issues of standardization, compatibility and interoperability of Virtual Worlds for successful E-Commerce applications. An overview about the current approaches supports the orientation and decision for the different technologies. Some concrete XML-based code examples realized in the international ISO standard for interactive 3D-Graphics X3D demonstrates the practical deployment of highly compatible concepts. An outlook to the further integration of interactive 3D graphics into the Next Generation Web respectively the 3D Internet completes the overview.


1995 ◽  
Vol 28 (1-2) ◽  
pp. 155-160 ◽  
Author(s):  
David Robertson ◽  
William Johnston ◽  
Wing Nip
Keyword(s):  

2012 ◽  
Vol 241-244 ◽  
pp. 3148-3152
Author(s):  
Shu Dong Zhang ◽  
Lei Yu ◽  
Jing Wang

The ticket office of 3D-version Titanic has gone beyond four hundred billion within six days, which left the public not only good memories, but also peoples affections with the 3D film and the rapid development of 3D technology. The Web3D technology has also become the core of the next generation Internet. WebGL is a JavaScript API for rendering interactive 3D graphics and 2D graphics.It can be used in any compatible web browser without the use of plug-ins.So,the WebGL technology is developing quickly now.This paper primarily introduces the development of HTML and the latest standard of HTML5. It also makes comparisons with other commonly-used Web3D technology, and discussed details of WebGL technology.


Author(s):  
Francisco Luengo ◽  
Mariela Contreras ◽  
Aurely Leal ◽  
Andres Iglesias
Keyword(s):  

1986 ◽  
Vol 17 (SI) ◽  
pp. 309
Author(s):  
Henry Fuchs ◽  
Stuart Card ◽  
Frank Crow ◽  
Stephen M. Pizer
Keyword(s):  

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