Simulated Site Visits. A 4D multimedia database for the study of architectural construction

Author(s):  
C. Newton
Keyword(s):  
2020 ◽  
pp. 1-12
Author(s):  
Zhang Caiqian ◽  
Zhang Xincheng

The existing stand-alone multimedia machines and online multimedia machines in the market have certain deficiencies, so they cannot meet the actual needs. Based on this, this research combines the actual needs to design and implement a multi-media system based on the Internet of Things and cloud service platform. Moreover, through in-depth research on the MQTT protocol, this study proposes a message encryption verification scheme for the MQTT protocol, which can solve the problem of low message security in the Internet of Things communication to a certain extent. In addition, through research on the fusion technology of the Internet of Things and artificial intelligence, this research designs scheme to provide a LightGBM intelligent prediction module interface, MQTT message middleware, device management system, intelligent prediction and push interface for the cloud platform. Finally, this research completes the design and implementation of the cloud platform and tests the function and performance of the built multimedia system database. The research results show that the multimedia database constructed in this paper has good performance.


Author(s):  
Cátia Pinho ◽  
Ana Oliveira ◽  
Daniela Oliveira ◽  
João Dinis ◽  
Alda Marques

The development of graphical user interfaces (GUIs) has been an emergent demand in the area of healthcare technologies. Specifically for respiratory healthcare there is a lack of tools to produce a complete multimedia database, where respiratory sounds and other clinical data are available in a single repository. This is essential for a complete patients' assessment and management in research/clinical settings. Therefore, this study aimed to develop a usable interface to collect and organise respiratory-related data in a single multimedia database. A GUI, named LungSounds@UA, composed by a multilayer of windows, was developed. The usability of the user-centred interface was assessed in a pilot study and in an evaluation session. The users testified the utility of the application and its great potential for research/clinical settings. However, some drawbacks were identified, such as a certain difficulty to intuitively navigate in the great amount of the available information, which will inform future developments.


2001 ◽  
Vol 10 (04) ◽  
pp. 715-734 ◽  
Author(s):  
SHU-CHING CHEN ◽  
MEI-LING SHYU ◽  
CHENGCUI ZHANG ◽  
R. L. KASHYAP

The identification of the overlapped objects is a great challenge in object tracking and video data indexing. For this purpose, a backtrack-chain-updation split algorithm is proposed to assist an unsupervised video segmentation method called the "simultaneous partition and class parameter estimation" (SPCPE) algorithm to identify the overlapped objects in the video sequence. The backtrack-chain-updation split algorithm can identify the split segment (object) and use the information in the current frame to update the previous frames in a backtrack-chain manner. The split algorithm provides more accurate temporal and spatial information of the semantic objects so that the semantic objects can be indexed and modeled by multimedia input strings and the multimedia augmented transition network (MATN) model. The MATN model is based on the ATN model that has been used in artificial intelligence (AI) areas for natural language understanding systems, and its inputs are modeled by the multimedia input strings. In this paper, we will show that the SPCPE algorithm together with the backtrack-chain-updation split algorithm can significantly enhance the efficiency of spatio-temporal video indexing by improving the accuracy of multimedia database queries related to semantic objects.


2004 ◽  
Vol 05 (03) ◽  
pp. 313-327 ◽  
Author(s):  
Akihiro Miyakawa ◽  
Kaoru Sugita ◽  
Tomoyuki Ishida ◽  
Yoshitaka Shibata

In this paper, we propose a Kansei retrieval method based on the design pattern of traditional Japanese crafting object to provide a user with the desired presentation space in digital traditional Japanese crafting system. The visual quantitative feature values are extracted by using Visual Pattern Image Coding (VPIC). These values include the total number, the frequency, the dispersion rate and the deviation rate for different edges. The quantitative feature values for traditional Japanese crafting objects are registered in the multimedia database and the relation between Kansei words and the visual feature of traditional Japanese crafting objects are analyzed by using the questionnaire. Then, the visual features are compared with the quantitative feature values. Through the above process, we can find the relation between the design pattern components and edge types using VPIC. By finding this relation, the Kansei retrieval method can be realized.


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