A Scalable and Quick-Response Software Defined Vehicular Network Assisted by Mobile Edge Computing

2017 ◽  
Vol 55 (7) ◽  
pp. 94-100 ◽  
Author(s):  
Jianqi Liu ◽  
Jiafu Wan ◽  
Bi Zeng ◽  
Qinruo Wang ◽  
Houbing Song ◽  
...  
Symmetry ◽  
2018 ◽  
Vol 10 (11) ◽  
pp. 594 ◽  
Author(s):  
Tri Nguyen ◽  
Tien-Dung Nguyen ◽  
Van Nguyen ◽  
Xuan-Qui Pham ◽  
Eui-Nam Huh

By bringing the computation and storage resources close proximity to the mobile network edge, mobile edge computing (MEC) is a key enabling technology for satisfying the Internet of Vehicles (IoV) infotainment applications’ requirements, e.g., video streaming service (VSA). However, the explosive growth of mobile video traffic brings challenges for video streaming providers (VSPs). One known issue is that a huge traffic burden on the vehicular network leads to increasing VSP costs for providing VSA to mobile users (i.e., autonomous vehicles). To address this issue, an efficient resource sharing scheme between underutilized vehicular resources is a promising solution to reduce the cost of serving VSA in the vehicular network. Therefore, we propose a new VSA model based on the lower cost of obtaining data from vehicles and then minimize the VSP’s cost. By using existing data resources from nearby vehicles, our proposal can reduce the cost of providing video service to mobile users. Specifically, we formulate our problem as mixed integer nonlinear programming (MINP) in order to calculate the total payment of the VSP. In addition, we introduce an incentive mechanism to encourage users to rent its resources. Our solution represents a strategy to optimize the VSP serving cost under the quality of service (QoS) requirements. Simulation results demonstrate that our proposed mechanism is possible to achieve up to 21% and 11% cost-savings in terms of the request arrival rate and vehicle speed, in comparison with other existing schemes, respectively.


Author(s):  
Ping ZHAO ◽  
Jiawei TAO ◽  
Abdul RAUF ◽  
Fengde JIA ◽  
Longting XU

2020 ◽  
Author(s):  
Yanling Ren ◽  
Zhibin Xie ◽  
Zhenfeng Ding ◽  
xiyuan sun ◽  
Jie Xia ◽  
...  

Author(s):  
Ping Zhou ◽  
Ke Shen ◽  
Neeraj Kumar ◽  
Yin Zhang ◽  
Mohammad Mehedi Hassan ◽  
...  

Sensors ◽  
2021 ◽  
Vol 21 (8) ◽  
pp. 2628
Author(s):  
Mengxing Huang ◽  
Qianhao Zhai ◽  
Yinjie Chen ◽  
Siling Feng ◽  
Feng Shu

Computation offloading is one of the most important problems in edge computing. Devices can transmit computation tasks to servers to be executed through computation offloading. However, not all the computation tasks can be offloaded to servers with the limitation of network conditions. Therefore, it is very important to decide quickly how many tasks should be executed on servers and how many should be executed locally. Only computation tasks that are properly offloaded can improve the Quality of Service (QoS). Some existing methods only focus on a single objection, and of the others some have high computational complexity. There still have no method that could balance the targets and complexity for universal application. In this study, a Multi-Objective Whale Optimization Algorithm (MOWOA) based on time and energy consumption is proposed to solve the optimal offloading mechanism of computation offloading in mobile edge computing. It is the first time that MOWOA has been applied in this area. For improving the quality of the solution set, crowding degrees are introduced and all solutions are sorted by crowding degrees. Additionally, an improved MOWOA (MOWOA2) by using the gravity reference point method is proposed to obtain better diversity of the solution set. Compared with some typical approaches, such as the Grid-Based Evolutionary Algorithm (GrEA), Cluster-Gradient-based Artificial Immune System Algorithm (CGbAIS), Non-dominated Sorting Genetic Algorithm III (NSGA-III), etc., the MOWOA2 performs better in terms of the quality of the final solutions.


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