Proposal of Methods of Interactive Art to Empower Japanese Local City: The Work "Counters" in Kameyama Triennale

Author(s):  
Yushi Tajima ◽  
Yuta Muto
Keyword(s):  
2008 ◽  
Vol null (19) ◽  
pp. 133-142
Author(s):  
조현경 ◽  
Joonsung Yoon
Keyword(s):  

2021 ◽  
pp. 174462952097555
Author(s):  
Lindsey Albrecht ◽  
Hannah Starnes ◽  
Katie Benton ◽  
Awel Bol ◽  
Emily Gettings ◽  
...  

Interactive digital art can be a beneficial therapeutic intervention for a variety of populations, but specifically for the population of intellectual and developmental disabilities. Interactive digital art uses the engagement of the participant to create a digital form of art. The purpose of this literature review is to explore the effects that interactive art has on individuals with intellectual and developmental disabilities. Interactive arts discussed were used in a variety of settings ranging from sand art, to using video games, or interactive art exhibits. Sand art and other digital painting methods were proven to be beneficial in improving cognitive functioning and social aspects of those with intellectual disabilities. While exploring the various settings, participant feedback was given in association with using interactive digital art.


Leonardo ◽  
2016 ◽  
Vol 49 (3) ◽  
pp. 251-256 ◽  
Author(s):  
Penousal Machado ◽  
Tiago Martins ◽  
Hugo Amaro ◽  
Pedro H. Abreu

Photogrowth is a creativity support tool for the creation of nonphotorealistic renderings of images. The authors discuss its evolution from a generative art application to an interactive evolutionary art tool and finally into a meta-level interactive art system in which users express their artistic intentions through the design of a fitness function. The authors explore the impact of these changes on the sense of authorship, highlighting the range of imagery that can be produced by the system.


Leonardo ◽  
2019 ◽  
Vol 52 (2) ◽  
pp. 182-183
Author(s):  
Meng Wang ◽  
Haipeng Mi

Tangible Tetris is a mixed-reality interactive game allowing play with a physical transformable tetromino in a virtual playfield. The extension from game world to the physical brings plenty of new characteristics, strategies and fun to the classic game, as well as more possibilities in interactive art.


2015 ◽  
Vol 5 (2) ◽  
pp. 1-31 ◽  
Author(s):  
Emily Grenader ◽  
Danilo Gasques Rodrigues ◽  
Fernando Nos ◽  
Nadir Weibel

2004 ◽  
Vol 16 (5) ◽  
pp. 897-915 ◽  
Author(s):  
Ernest Edmonds ◽  
Dave Everitt ◽  
Michael Macaulay ◽  
Greg Turner
Keyword(s):  

2017 ◽  
Vol 22 (2) ◽  
Author(s):  
Roy Bendor ◽  
David Maggs ◽  
Rachel Peake ◽  
John Robinson ◽  
Steve Williams

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