interactive art
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2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Yan Shen ◽  
Fang Yu

With the advancement of technology represented by artificial intelligence, art creation is becoming increasingly rich, and content expression is intelligent, interactive, and data-driven, making the relationship between technology, art, and people increasingly close and bringing opportunities for the development of emerging interaction. Artificial intelligence technologies aim to perfectly replicate the human mind by enabling natural responses based on the surrounding environment, decoding emotions, and recognizing human traits within the energy range. Driven by AI technology, interactive art no longer focuses on a single audiovisual sensory experience but rather on integrated artistic expressions that are highly interactive, kinetic, and emotional, based on the study of natural human behavior and integrated senses, combined with intelligence. In this paper, we first sort out the intersection of AI technology development and interactive art expression streams on the timeline based on historical development and analyze the deconstructive relationship between the two from the macroperspective of the historical development of technology and art. First, based on the conceptual connotation, development history, technical application, and singularity outlook of AI, we identify the current characteristics and development trends of interactive art; second, based on exploring the advantages of AI technology, we propose the impact of AI on the creative thinking, creative mode, and artistic experience of interactive art and establish the paradigm of interactive art creation in the context of AI. It solves the problem that experts are unable to quickly locate the category of painters when facing different styles of unsigned digital Chinese painting images in the authenticity identification task.


2021 ◽  
pp. 713-721
Author(s):  
Deborah Turnbull Tillman
Keyword(s):  

2021 ◽  
Author(s):  
Penny Papageorgopoulou ◽  
Natalia Arsenopoulou ◽  
Dimitrios Charitos ◽  
Charalampos Rizopoulos ◽  
Iouliani Theona ◽  
...  

2021 ◽  
Vol 17 (1) ◽  
pp. 101-112
Author(s):  
Marija Griniuk

Summary This research analyzes performance art that uses biometric data, based on two concept perspectives – inhuman interconnections and transcorporeality – applied to examples of European performance art from Lithuania, Finland, Poland, and Denmark. The term performance art theoretically refers to all art that involves the human body, human biometric data, inhuman interconnections, transcorporeality, and liminal space. This study examines the differences between wide-scope interactive art and design and performance art involving biometric data created through the application of recent developments in consumer technology for live events. This research examined three case projects through the method of autoethnography. The data presented in the article was either collected during the author’s performance art events or at performances the author was attending as a visitor. The cases are analyzed by means of qualitative data analysis, utilizing terms representing human biometric data and interactivity adopted from research within the fields of interactive art and interactive design. The study examines the combination of biometric data and art to explain the phenomenon of humans meeting technology, revealed through data collected from a body and transmitted to an audience during a performance art event. The conclusion revisits the key terms – performance art, biometric data, inhuman interconnections and transcorporeality – as applied to artistic practices, where performance art and biometric data meet.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Yang Ying ◽  
Wang Hongyan

Traditional online art teaching system has problems such as poor score improvement and low system throughput. Therefore, this paper designs an interactive online art teaching system based on BS mode and IoT. Design the overall structure of the art teaching system according to THE B/S structure, build the interactive art online teaching model according to the system role use cases, introduce the RFID technology in the Internet of Things to control the information transmission of the interactive art online teaching system, and complete the code development of interactive art online teaching function. Complete the interactive art online teaching system based on BS mode and the Internet of Things. The experimental results show that the designed system can improve the scores of students in art colleges and improve the throughput of the system.


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