The IbnSina interactive theater: Where humans, robots and virtual characters meet

Author(s):  
Nikolaos Mavridis ◽  
David Hanson
Author(s):  
Benjamin Niay ◽  
Anne-Hélène Olivier ◽  
Katja Zibrek ◽  
Julien Pettré ◽  
Ludovic Hoyet

Author(s):  
Yungang Wei ◽  
Xiaoran Qin ◽  
Xiaoye Tan ◽  
Xiaohang Yu ◽  
Bo Sun ◽  
...  

2006 ◽  
Vol 25 (2) ◽  
pp. 319-339 ◽  
Author(s):  
Claudia Esteves ◽  
Gustavo Arechavaleta ◽  
Julien Pettré ◽  
Jean-Paul Laumond
Keyword(s):  

Author(s):  
Alexandra Livia Georgescu ◽  
Bojana Kuzmanovic ◽  
Daniel Roth ◽  
Gary Bente ◽  
Kai Vogeley

2006 ◽  
Vol 5 (2) ◽  
pp. 25-30 ◽  
Author(s):  
Christian Knöpfle ◽  
Yvonne Jung

In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way how to develop interactive storylines for such real-time environments involving the created characters. We outline useful extensions for character animation based on the VRML97 and X3D standards and describe how to incorporate commercial tools for an optimized workflow. These results were developed within the Virtual Human project. An overview of the project is included in this paper


Author(s):  
Rafael Calvo ◽  
Sidney D'Mello ◽  
Jonathan Gratch ◽  
Arvid Kappas ◽  
Magalie Ochs ◽  
...  

2021 ◽  
Author(s):  
Victor Rocha ◽  
Louise Brandao ◽  
Yuri Lenon Barbosa Nogueira ◽  
Joaquim Cavalcante-Neto ◽  
Creto Vidal

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