A Comparison Application of the Genetic and Steepest Ascent Hill Climbing Algorithm in the Preparation of the Crossword Puzzle Board

Author(s):  
Yoppy Sazaki ◽  
Anggina Primanita ◽  
Hadipumawan Satria ◽  
Rezi Apriliansyah
2019 ◽  
Vol 1 (3) ◽  
pp. 127-132
Author(s):  
Desti Fitriati ◽  
Nura Meutia Nessrayasa

Searching and determining the shortest route is a complex problem, looking for the shortest route from a number of attractions and the distance between attractions. With varying access paths, the shortest route search becomes the right choice using a website-based app that provides the closest route on a map using the SAHC (Steepest Ascent Hill Climbing) algorithm. Steepest Ascent Hill Climbing is a method of an algorithm that is widely used for optimization problems. One application is to find the shortest route by maximizing or minimizing the value of the existing optimization function. In research ii study using 34 provinces in Indonesia and every province, there are 5 most popular tour, accuracy value obtained in research determination of the shortest distance of tourist city in Indonesia is 93,3%.  


2017 ◽  
Vol 8 (4) ◽  
pp. 27-40 ◽  
Author(s):  
Manju Khari ◽  
Prabhat Kumar

The software is growing in size and complexity every day due to which strong need is felt by the research community to search for the techniques which can optimize test cases effectively. The current study is inspired by the collective behavior of finding paths from the colony of food and uses different versions of Hill Climbing Algorithm (HCA) such as Stochastic, and Steepest Ascent HCA for the purpose of finding a good optimal solution. The performance of the proposed algorithm is verified on the basis of three parameters comprising of optimized test cases, time is taken during the optimization process, and the percentage of optimization achieved. The results suggest that proposed Stochastic HCA is significantly average percentage better than Steepest Ascent HCA in reducing the number of test cases in order to accomplish the optimization target.


d'CARTESIAN ◽  
2013 ◽  
Vol 2 (1) ◽  
pp. 11
Author(s):  
Klaudius Nikotino P ◽  
Magdalena Ineke Pakereng ◽  
Ramos Somya

Abstract Schedule of courses has been one of the most important part in a university’s teaching and learning activity.  The  large number of  courses and  lecturers  that  are involved,  make some clashes on course’s schedule or class room’s schedule could happens frequently,  so it requires  an application to simplify the process of developing the course schedule. Steepest ascent hill climbing algorithm is an algorithm that generates all possible solutions, and then checks every solution to obtain optimum solution. The result of this research is this course scheduling system can facilitate courses schedulling, in addition  steepest ascent hill climbing algorithm is able to obtain optimum scheduling courses solutions.  Keywords : Course Schedulling, Steepest Ascent Hill Climbing Abstrak Jadwal mata kuliah telah menjadi salah satu bagian terpenting dalam proses belajar mengajar sebuah universitas.  Banyaknya jumlah mata kuliah   dan  dosen yang terlibat, mengakibatkan sering terjadinya bentrokan  jadwal mata kuliah   atau pun dalam pemakaian ruang perkuliahan,  sehingga diperlukan sebuah aplikasi guna mempermudah proses penyusunan jadwal mata kuliah tersebut.  Algoritma  steepest ascent hill climbing  adalah algoritma yang mengumpulkan seluruh solusi yang mungkin, dan men gecek setiap solusi untuk memperoleh solusi yang optimal. Hasil dari penelitian ini adalah aplikasi yang dibangun dapat digunakan untuk memudahkan penjadwalan mata kuliah selain itu algoritma  steepest ascent hill climbing mampu memperoleh solusi penjadwalan mata kuliah yang optimal.   Kata Kunci : Penjadwalan Mata Kuliah, Steepest Ascent Hill Climbing.


2018 ◽  
Vol 3 (2) ◽  
pp. 36
Author(s):  
Hairul Anam ◽  
Feby Sabilhul Hanafi ◽  
Ahmad Fauzal Adifia ◽  
Ahmad Firdaus Ababil ◽  
Saiful Bukhori

Puzzle is one example of the application of artificial intelligence, in the process of completion there are many search algorithms that can be applied. The 8 puzzle solution will be faster obtained if the array principle is used with a variation of the Steepest-Ascent Hill Climbing (Hill Climbing algorithm by choosing the sharpest / steepest slope) with the correct heuristic parameters and distance heuristics and combined with LogList as the storage state ever passed to overcome the problems in the hill climbing algorithm itself and avoid the looping state that has been passed. Steepest Ascent Hill Climbing is an algorithm method that is widely used for optimization problems. The application of the SAHC (Steepest Ascent Hill Climbing) Algorithm to the puzzle is needed so that the game is completed with optimal time.


2020 ◽  
Vol 11 (2) ◽  
pp. 67-77
Author(s):  
Aldi Yoga Pradana ◽  
◽  
Widya Setiafindari ◽  

Production on May 2019, PT X produced 29,159 kg of Tortillas to be marketed domestically and abroad. The large amount of production shows the high consumer interest in Tortilla, which makes PT X produce large quantities in 1 month. Production of 29,159 kg was completed in 3 weeks with 3 shifts in 7 working days in the first and third week, and 6 working days in the second week. Inaccurate production planning makes Tortilla production exceed warehouse capacity, indicating that the production process is still running even though the number in June is as much as 17,346 kg and 26,835 kg in July resulting in overproduction of 6% in May 2019 and 15% in June 2019 so that there was an increase in July 2019 to 50%. The implementations of the Artificial Neural Network (ANN) method based on Particle Swarm Optimization (PSO) using the Steepest Ascent Hill Climbing Algorithm (SAHC) areoptimize the final mean flow time by 51%, reduction in makespan by 0.5 in MayJune and 0.1 in July, and a reduction in lateness by 13% after reprocessing results in an optimization that can overcome the problem of overproduction.


2011 ◽  
Vol 4 (1) ◽  
Author(s):  
Daisy Ika Christiana ◽  
Gloria Virginia ◽  
Joko Purwadi

Penugasan adalah penetapan tugas pada tiap pekefia dan tugasnyaagil mendapat hasilyang paling baik, yaitu dengan hasil akhir maksimal dan waktu yang minimal. Masalahpenugasan memiliki syarat satu pekerja hanya mengerjakan satu tugas dan sebaliknya satutugas hanya dikerjakan oleh satu pekerja. Penugasan adalah bagian dari bidang ilmu RisetOperasi (Operation Research ), yang biasa digunakan untuk mencari hasil maksimal atauminimal. Sistem yang akan dibuat ini didukung oleh dua bidang ilmu, yaitu riset operasi dankecerdasan buatan.Dalam bidang ilmu kecerdasan buatan terdapat algoritma yang bisadigunakan untuk memecahkan masalah maksimalisasi yaitu Algoritma Sfeepesf Ascent HillClimbing.Sistem yang dibuat digunakan untukn mencari hasil akhir yang maksimal dari kapasitassuatu produksi. Masukkan berupa jumlah mesin, jumlah pekerja, dan jumlah produksi (matrikkapsitas), prosesnya dilakukan dengan mengkombinasikan hasil perhitungan matrik kapasitasmenggunakan teori penugasan, dan mencari hasil terbaik dengan algoritma Steepest AscentHill Climbing. Hasil perhitungan ditampilkan dalam bentuk rekap iterasi, perhitungan waktuproses, dan komposisi pekerja dan tugasnya. Hasil perhitungan penugasan menggunakanAlgoritma Steepest Ascent Hill Climbing telah diujicoba dengan perhitungan secara sistem danmanual, dan mendapatkan hasil akhir yang sama, jadi bisa dikatakan sistem cukup akurat.


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